《Unity 2D 游戏开发:从基础到变现》是一门综合性课程,旨在系统教授学员如何使用最新的Unity 6引擎,从零开始构建完整的2D游戏,并将其发布到应用商店,同时通过广告与应用内购买实现盈利。课程内容涵盖从Unity编辑器基础、场景管理、游戏对象、精灵、物理与碰撞系统、输入控制、UI设计到C#脚本编程等核心概念。学员将逐步学习创建可复用且易扩展的2D游戏系统,包括设计玩家控制器、敌人、道具、关卡逻辑、动画、视差背景以及摄像机系统等。

课程后半部分专注于项目发布与变现策略:指导学员为移动端与桌面平台准备构建版本,理解商店要求与基础优化,并实践集成激励广告与插屏广告,以及实现简单的应用内购买功能,同时探讨如何在盈利与玩家体验间取得平衡。课程强调实战与可复用工作流,无需预先具备Unity或C#经验,只要拥有可运行Unity的电脑及学习热情即可参与。完成课程后,学员将具备独立设计、开发、优化、发布并变现2D游戏的全流程能力。

课程时长:5小时20分钟 1920X1080 mp4 语言:英语

Unity 2D Game Development: From Fundamentals to Monetization。Learn Unity 2D step by step: build complete games, publish on stores, and implement monetization with ads & IAP。Do you want to build your own 2D games in Unity and actually publish and monetize them on app stores?This course takes you from absolute fundamentals to a complete 2D game development pipeline in the latest Unity 6, including monetization strategies you can apply in real projects.We start with the basics of Unity 6 2D:you’ll understand the editor, scenes, Game Objects, sprites, physics, collisions, input, UI, and core scripting concepts in C#. Step by step, you’ll build 2D gameplay systems that are clear, reusable and easy to extend.As you progress, you will:Create 2D player controllers, enemies, pickups and level logicWork with sprite sheets, animations, parallax backgrounds and camera systemsDesign menus, HUDs, health systems and game flow (start, pause, game over)Organize your project for scalability and clean structureApply good practices for performance and responsiveness in Unity 6Then we move into the publishing and monetization side:Prepare your builds for mobile and desktop platforms using Unity 6Understand store requirements and basic optimizationIntegrate ads (e.g., rewarded ads / interstitials)Implement simple in-app purchases and discuss ethical monetizationLearn best practices to balance player experience with revenueBy the end of this course, you won’t just know how to “make something move” in Unity—you’ll know how to design, build, polish, publish and monetize your own 2D games in Unity 6, with a clear workflow you can repeat for future projects.

What you’ll learn
Understand the fundamentals of game development and how 2D games are designed and structured in Unity.
Learn to use the Unity Editor, GameObjects, components, scenes, sprites, and prefabs effectively.
Build a complete 2D game from scratch, including player movement, enemies, levels, UI, and game logic.
Implement C# scripting basics required for 2D gameplay mechanics and interactions.
Learn collision, physics, animations, and UI systems used in real 2D games.
Integrate Ads SDK (Unity Ads / AdMob) to monetize the game using ads.
Implement In-App Purchases (IAP) for removing ads or selling game items.
Gain practical knowledge of game monetization strategies used in real-world mobile games.
Be confident to start building and monetizing their own 2D games independently.

Requirements
No prior game development experience required – this course starts from the basics.
No previous knowledge of Unity or C# is needed; everything is explained step by step.
A PC or Laptop (Windows or macOS) capable of running Unity.
Basic computer knowledge (using folders, installing software).
Willingness to learn and experiment with game ideas.

课程目录:
1. 简介
2. 认识你的讲师
3. 安装最新版Unity
4. 创建第一个Unity项目并添加脚本IDE
5. Unity与编程基础 (1)
6. Unity与编程基础 (2)
7. 什么是类与对象
8. 脚本中的变量与函数
9. 什么是单例模式及其在脚本中的应用
10. Unity中的碰撞检测如何工作
11. 碰撞触发器的工作原理
12. 用户输入系统如何运作
13. 什么是委托与事件
14. 什么是对象池及其在优化中的作用
15. 导入资源并制作主界面
16. 主菜单按钮动画与场景切换
17. 如何为所有设备使用触摸输入翻转玩家角色
18. 玩家动画集成
19. 设置摄像机跟随玩家
20. 集成尖刺与障碍物预制件
21. 尖刺与障碍物的对象池管理
22. 集成玩家与障碍物的碰撞检测
23. 设置玩家速度、分数与游戏结束判定
24. 集成游戏结束面板
25. 如何使用声音管理器在游戏中添加音效
26. 使用Google AdMob插件与Unity Ads集成AdMob广告中介
27. 集成应用内购买(IAP)以移除广告

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