这是一门专注于在Houdini中创建解剖学准确的四足生物绑定课程。学员将从研究真实马匹骨骼结构入手,系统学习通过KineFX和APEX工具集构建程序化的骨骼系统、模拟肌肉行为,并完成从皮肤权重绑定到最终动画测试的全流程。课程历时八周,涵盖解剖学基础、程序化骨架搭建、肌肉变形逻辑及APEX自动化绑定工具运用,最终产出符合生产标准、可导出至Unreal和Maya等引擎的模块化四足动物绑定系统。
课程时长:16.5小时 1920X1080 mp4 语言:英语+中英文字幕 含课程文件


CREATURE RIGGING IN HOUDINI
Learn how to create anatomically-accurate quadruped rigs in Houdini
In this course, you’ll learn how to master procedural quadruped rigging in Houdini — from real anatomy to production-ready controls.
COURSE BREAKDOWN
In This course you will Learn how to create anatomically-accurate quadruped rigs in Houdini — from real bone structures to fully modular, production-ready components. In this course, you’ll build a biologically-inspired horse rig using procedural workflows, simulate muscle behavior with rig logic (no simulations required), and explore Houdini tools to customize limbs, reverse foot setups, and more. You’ll also dive into procedural skin binding, stress test your rig with real movement cycles, and validate deformation against real anatomy.
COURSE BREAKDOWN
In This course you will Learn how to create anatomically-accurate quadruped rigs in Houdini — from real bone structures to fully modular, production-ready components. In this course, you’ll build a biologically-inspired horse rig using procedural workflows, simulate muscle behavior with rig logic (no simulations required), and explore Houdini tools to customize limbs, reverse foot setups, and more. You’ll also dive into procedural skin binding, stress test your rig with real movement cycles, and validate deformation against real anatomy.
WEEK 1
Quadruped Anatomy & KineFX Basics: Study horse skeletal structure for realistic articulation -Intro to Houdini rigging pipeline using KineFX -Create basic joint hierarchies -Understand the relationship between anatomy and rig design.
WEEK 2
Procedural Skeleton & Pseudo-Muscle System: Build a procedural skeleton driven by anatomical landmarks -Use VEX scripting and VOPs to place and control joints -Create a pseudo-muscle system using joint behavior (no muscle sim) -Start separating logic from deformation.
WEEK 3
Procedural Skinning & Deformation Logic: Capture skin weights procedurally using curve-based approaches -Refine bind capture with custom guides -Prototype deformation: simulate muscle-like movement via joints -Implement joint–muscle interaction inside KineFX VOPs
WEEK 4
Intro to APEX & Houdini 21 AutoRig Tools: Learn APEX system architecture and philosophy -Explore default AutoRig components (limbs, spines, etc.) -Understand how APEX fits into procedural rigging workflows -Begin replacing manual steps with reusable building blocks.
WEEK 5
Custom APEX Rig Graphs & Components: -Dive into APEX rig graphs: create logic-driven components -Build custom modules: reverse foot, multi-bone blends, shoulder setups。
WEEK 6
Prototype rig behaviors using node-based APEX logic Compare APEX vs. KineFX VOP for component-based rigging。
WEEK 7
Final Rig Assembly & Animation Test -Unreal, Maya -Complete and organize the full rig system -Use the APEX Animation node to create a run cycle -Test rig fidelity with deformation and animation。
WEEK 8
Overlay animated skeleton with real reference to validate accuracy -Prepare the rig for integration into production workflows (Unreal, Maya, etc)



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