洛夫莱斯博士可以教你做游戏。您好,感谢您关注我的课程。如果您选择购买课程,请& nbsp我将回答你的问题,并在官方的Udemy聊天板和私人直接消息上提供帮助。该课程涵盖了虚幻引擎5.1中独立模式下FPS游戏的基础知识。如果您不选择使用虚幻引擎5.1,请让我知道,当您选择请求支持,以便我& nbsp可以更好的协助你。我强烈推荐并且本课程建议使用虚幻引擎5.1或5.2,而不是& nbsp5.0.虚幻引擎5.0使用一个过时的用户玩家控制输入方案,它不再是主要的方法。您将在本教程中学习新的用户玩家控制输入方案,以及如何为第一人称射击游戏设置它,在该游戏中,玩家在枪后面并消灭敌人的人工智能,这是我们将在本教程中学习的基础知识。玩家可以逃跑,被敌人射杀,被手榴弹攻击,甚至被敌人杀死。玩家可以在死亡后重启游戏,返回主菜单,或者退出游戏。一旦进入主菜单,玩家可以退出游戏或者打开主游戏地图。感谢您考虑本课程,在我看来,这是一个伟大的开发工具。问候,-洛夫莱斯医生,Ultimate Intermediate Unreal Engine 5 FPS Course

由Dr. Loveless创造
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
类型:电子教学|语言:英语|时长:36节课(10小时5分钟)|大小:8.29 GB

你会学到什么
在虚幻引擎5蓝图视觉脚本中学习射击游戏的基础知识
在虚幻的运动图形中创建UI小部件
利用动画蓝图和动画状态机来控制你的玩家角色和敌人AI的移动
为你的武器和敌人AI创建一个职业系统
学习在虚幻引擎5的蓝图视觉脚本中创建一个AAA风格的手榴弹
创建一个有范围的武器
让你的玩家角色:跳跃,冲刺,蹲伏,行走,射击,扔手榴弹,捡手榴弹,捡弹药,装弹

要求
虚幻引擎4/5蓝图可视化脚本的一些知识

Dr. Loveless Can Teach You to Make a Game.

What you’ll learn
Learn the basics of shooter games in Unreal Engine 5 Blueprint Visual Scripting
Create UI Widgets in Unreal Motion Graphics
Utilize Animation Blueprints and Animation State Machines to Control the Movement of your Player Character and Enemy AI
Create a class system for your weapons and Enemy AI
Learn to create a AAA style Grenade in Blueprint Visual Script in Unreal Engine 5
Create a Scoped Weapon
Make your Player Character: Jump, Sprint, Crouch, Walk, Shoot, Throw Grenades, Pick up Grenades, Pick up Ammo, Reload

Requirements
Some Knowledge Of Unreal Engine 4/5 Blueprint Visual Scripting

Description
Hello, Thank you for looking into my course. If you choose to purchase the course, I will be available to answer your questions and assist on the official Udemy chat boards and private direct messages. The course covers the basics of an FPS game in Standalone mode in Unreal Engine 5.1. If you do not choose to use Unreal Engine 5.1, please let me know that when you choose to ask for support so that I can better assist you. I highly recommend and it is recommended for this course to use Unreal Engine 5.1 or 5.2, NOT 5.0. Unreal Engine 5.0 uses an antiquated user player control input scheme and it is no longer the primary method. You will learn the new user player control input scheme in this tutorial and how to set it up for a First Person Shooter game, one where the player is behind a gun and eliminates enemy artificial intelligence, which we will learn the basics of in this tutorial. The player can, run from, be shot by, be grenade-attack(ed), and can be killed, by the enemy. The player will be able to restart the game once dead, return to the main menu, or quit the game. Once at the main menu, the player can quit the game or open the main play map.Thanks for considering the course, its a great developer’s tool in my opinion.Regards, – DR. LOVELESS

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