学习如何使用体积,粒子和物理在Blender中为初学者制作一个可爱简单的3D动画,粒子系统、体积、物理模拟和3D动画。当你刚刚开始学习Blender中的3D时,这是一个需要学习的东西。用这些工具你可以做出很多很酷的东西!但是首先,如何正确地使用它们…这是困难的部分,需要很长时间去学习。要想让你的动画正常工作,不出现奇怪的bug,需要了解很多设置。你可以完全深入地学习这些工具,并参加10个小时的课程,但是,对于初学者来说,它会很快变得太混乱而难以理解,你会迷失方向,永远不会使用它们。开始学习如何使用这些工具的一个简单方法是创建一个你可以在几个小时内完成的很酷的项目。我创建了一个我认为非常适合初学者的项目。步骤很简单:使用一个体积来制作一朵蓬松的云使用一个粒子系统来制作从云中落下的雨使用另一个粒子系统来制作草地使用物理学来制作动态的水,雨滴会在其中产生小波浪我制作了这个关于这个项目的两个小时的课程,你现在就可以跟随它。Cloud And Rain Animation In Blender For Beginners

在这门课程中,我一步一步地教你你需要知道的一切。您将学习如何使用体积和位移来制作云,使用不同的粒子系统来制作雨和草,使用物理模拟来使雨滴与水相互作用,创建整个场景并平滑地渲染您的3D动画!本课程结束时,你将轻松学会所有这些工具,你将能够重现动画并制作自己的新版本

MP4 |视频:h264,1280×720 |语言:英语+中英文字幕(云桥网络 机译) |时长:2小时


你会学到什么
如何使用简单的立方体创建云
你只需要添加两个修改器就可以在几秒钟内创建完整的云
如何使用置换纹理
什么是卷以及如何使用卷
如何将立方体转换成体积
非真实云和真实云的区别
如何在体积形状上使用置换纹理
如何同时制造大排量和小排量
如何为你的体积创建材料
为什么您不应该将低卷密度放入您的云
如何使用粒子系统来造雨
如何为你的动画创建雨滴
如何让你的粒子看起来像完美的雨滴
你唯一需要改变的设置是让你的雨以一种真实的方式垂直落下
如何让雨直接从云开始
如何编辑起点,使其与您的云大小相同
如何让你的雨滴在落下之前在你的云层里看不见
你唯一需要改变的设置就是让你的体积看起来更自然
如何用物理创建简单的动画波
如何让你的雨滴与水互动
如何让你的波浪看起来平滑
给你的雨和水增加什么物理属性
如何使你的粒子系统成为物理中的动态对象
如何让你的雨滴击水后消失
如何根据雨滴的大小调整波浪的比例
如何不使你的波浪在水的尽头反弹或不反弹
如何制作凹凸不平的地面
如何为你的地面生成置换纹理
如何创造一个洞把水放在里面
您需要激活一个附加组件来生成多个真实的景观
如何手动创建山丘
如何使用粒子系统头发设置来制作草
一个简单的点击来增加草的密度,而不需要在你的视窗中有更多的粒子
如何在你的土地上创造草地
如何将草只分配到你的地面的一部分
如何在粒子系统中使用权重绘制和顶点组
为你的地面创建真实的材质
如何让地面和草地有两种不同的材质
如何使你的云看起来蓬松
如何创建水材质
如何给每个雨滴分配你的水材质
如何制作真实的天空
如何为你的环境光线设置HDR图像
哪里可以下载高质量的HDR图像
如何为你的场景添加HDRI
在场景中放置太阳的位置,使云看起来不平坦
如何把HDRI +阳光,而不是有两个不同的太阳
什么是焦散,为什么你应该激活它们
如何在不同的网格上激活焦散
如何用焦散让你的水看起来更真实
如何激活你的HDRI或天空的焦散
如何让你的太阳为你的水和雨滴产生焦散
在你的场景背景中放置什么
如何让你的背景有一个好看又自然的颜色
如何使用HDRI制作背景
如何使你的背景透明
如何把你的相机做成正方形或长方形
什么样的焦距可以让你的相机看到所有的场景
如何使用景深来创建更真实的外观
如何让你的背景和前景有一个漂亮的模糊
如何为你的相机创建一个焦点
你相机的焦点应该放在哪里
使用什么渲染引擎来生成好看的云
如何让你的雨滴在动画中有一点运动模糊
如何渲染你的动画而没有任何粒子问题
你唯一不想跳过的步骤是用完美的物理学渲染你的动画
如何在渲染之前加载所有的动画图像
如何导出你的动画视频
你应该用PNG还是MP4格式导出你的动画
为你的动画设置什么样的帧速率
如何在渲染前调整场景的对比度和曝光
如何在你的场景中拖放逼真的3D模型
如何生成无限的可个性化的树来添加到您的环境中
如何从一个免费的库中通过简单的拖放操作给你的树添加纹理
学习如何创造海洋

要求
拥有一台不到10年的电脑
在你的电脑上安装Blender
了解搅拌机的基本导航

该课程适合想要学习创建简单动画的3D初学者,想要学习物理模拟的3D初学者,想要通过创建完整项目来提高的3D初学者

学习概要:
第一部分:云和雨动画

第1讲创建云1

第2讲创建云2

第三讲雨粒子

第四讲云中的雨

第五讲雨动画波浪

第六讲地面

第七讲草

第8讲材料

第9讲灯光

第十讲焦散线

第11讲背景

第12讲照相机

第13讲渲染

第14讲渲染动画

第15讲添加3D模型

第16讲海洋环境


Learn how to use volume, particles and physics to make a cute simple 3D animation in Blender for beginners

What you’ll learn
How to use a simple cube to create a cloud
The only 2 modifiers you need to add to create entire clouds in seconds
How to use displacement textures
What is a volume and how to use it
How to transform a cube into a volume
The difference between non-realistic clouds and realistic clouds
How to use displacement textures on volume shapes
How to create big and small displacements at the same time
How to create materials for your volume
Why you shouldn’t put low volume density to your cloud
How to use particle systems to make rain
How to create raindrops for your animation
How to make your particles look like perfect raindrops
The only setting you need to change to make your rain fall straight down in a realistic way
How to make the rain start directly from the cloud
How to edit the starting point to make it the same size as your cloud
How to make your raindrops invisible inside your cloud before falling down
The only setting you need to change in your volume material to make it look natural
How to create simple animated waves with physics
How to make your raindrops interact with the water
How to make your waves look smooth
What physics properties to add to your rain and to the water
How to make your particle system a dynamic object in your physics
How to make your raindrops disappear after hitting the water
How to adjust the scale of the waves proportionally to the size of your raindrops
How to not make your waves bounce or not at the extremity of the water
How to make bumpy grounds
How to generate displacement textures for your ground
How to create a hole to put the water in it
One add-on you need to activate to generate multiple realistic landscapes
How to create hills manually
How to use particle systems hair setting to make grass
A simple click to multiple the grass density without having more particles on your viewport
How create patches of grass on your ground
How to assign the grass only on one part of your ground
How to use weight paint and vertex groups with particle systems
Create realistic material for your ground
How to have two different materials for the ground and the grass
How to textures your clouds to make them look fluffy
How to create a water material
How to assign your water material to every raindrops
How to make realistic skies
How to put HDR images for your environment light
Where to download high quality HDR images
How to add HDRI for your scene
Where to place your sun in your scene to make your clouds not look flat
How to put HDRI + sun light and not have 2 different suns
What are caustics and why you should activate them
How to activate caustics on your different meshes
How to make your water look more realistic with caustics
How to activate caustics for your HDRI or sky
How to make your sun create caustics for your water and raindrops
What to put in the background of your scene
How to make your background have a nice and natural color
How to use HDRI to make backgrounds
How to make your background transparent
How to make your camera square or rectangular
What focal length to add to your camera to view all your scene
How to use depth of field to create a more realistic look
How to make your background and foreground have a nice blur
How to create a focus point for your camera
Where to place the focus of your camera
What render engine to use to have good looking clouds
How to make your raindrops have a little motion blur in your animation
How to render your animation without any particles problems
The only step you do not want to skip to render your animation with perfect physics
How to load all of your animation images before rendering
How to export the video of your animation
Should you export your animation in PNG or MP4
What frame rate to put for your animation
How to adjust the contrast and exposure of your scene before rendering
How to drag and drop realistic 3D models in your scene with this free add-on
How to generate infinite personalizable trees to add to your environment
How to add texture to your trees with a simple drag and drop from a free library
Learn how to create oceans

Requirements
Have a computer less than 10 years old
Have Blender installed on your computer
Know basic navigation of Blender

Description
Particle systems, volume, physics simulations, and 3D animation.This is a lot to learn when you’re just starting to learn 3D in Blender.You can make a lot of cool things with these tools!But first, how to use them correctly…This is the difficult part and it can take a very long time to learn.There are a lot of settings to understand to be able to make your animation work properly and not get weird bugs.You can fully go in depth and follow 10-hour courses about these tools,But, it’ll quickly become too confusing to understand for a beginner, you’ll get lost and never use them.A simple way to start learning how to use these tools is by creating a cool project you can make in a few hours.I created a project that I think is very good for beginners.The steps are simple :Use a volume to make a fluffy cloudUse a particle system to create rain falling from the cloudUse another particle system to create grassUse physics to create dynamic water where the raindrops are going to create little wavesI made this 2-hour course about this project and you can follow it right now.In this course, I teach you everything you need to know, step by step.You’ll learn how to use volumetrics and displacements to make clouds,Use different particle systems to make the rain and grass,Use physics simulations to make the raindrops interact with the water,Create the whole scene and render your 3D animation smoothly!By the end of the course,You’ll have learned all of these tools easily,You’ll be able to reproduce the animation and make your own new versions of it.See you,Nicholas

Overview
Section 1: Cloud and rain animation

Lecture 1 Create cloud 1

Lecture 2 Create cloud 2

Lecture 3 Rain particles

Lecture 4 Rain in cloud

Lecture 5 Rain animation waves

Lecture 6 Ground

Lecture 7 Grass

Lecture 8 Materials

Lecture 9 Lights

Lecture 10 Caustics

Lecture 11 Background

Lecture 12 Camera

Lecture 13 Render

Lecture 14 Render animation

Lecture 15 Add 3D models

Lecture 16 Ocean environment

Beginners in 3D who want to learn to create simple animations,Beginners in 3D who want to learn physics simulations,Beginner in 3D who want to improve by creating a full project

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