制作一个专业的游戏角色装备,并把全套的手动动画输入引擎。本课程旨在帮助学生或任何人学习从Blender到Unreal的完整游戏动画师流程。您将学习如何创建专业的自定义动画装备,并手动制作动画,全套的空闲、过渡和运动动画,以及如何正确导出,并将其全部带入虚幻引擎。在那里,您将学习如何设置动画图形和角色蓝图,并创建一个自定义角色控制器,允许您行走、奔跑、蹲伏、跳跃等。Complete game animators pipeline from Blender to engine

不需要经验,整个过程是走在容易跟随的步骤分解成逻辑部分,每一个建立在最后,有很多提示和技巧,使您的动画作为一个现代AAA游戏中使用的完整设置正确工作。不需要任何编码知识,因为一切都将在虚幻的蓝图系统中使用节点来创建,只需简单地跟随并一点一点地建立角色控制器,在课程结束时,你将拥有一个完全可玩的角色,可以在游戏世界中移动,并对你从头开始创建整个事物感到满意和了解。所以让我们开始吧!

由Hamish Calthorpe创作
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
类型:电子教学|语言:英语|时长:105节课(29小时55分钟)|大小:30 GB 含课程文件

你会学到什么
Blender到Unreal的完整游戏角色动画管道
如何为游戏中的角色制作专业完整的游戏动画集?
从头开始创建一个专业的游戏动画装备。
关于创建更好的步行周期和使用动画层来建立令人信服的运动的提示和技巧。
如何在虚幻引擎5中设置动画图形、混合状态等
创建一个游戏角色,可以走,跑,跳,扫射和更多!
了解设置角色装备的正确方法,并纠正从Blender到Unreal engine的导出和导入设置。

要求
不需要经验。跟随并从头开始创建动画,或使用包含的动画文件,并学习创建全套游戏就绪动画的理论以及如何在虚幻引擎5中的动画图形中设置它们。
课程所需的所有软件(Blender和Unreal engine 5)都可以免费下载,包含的角色网格和动画文件意味着包含了完成课程所需的一切。如果您以前从未制作过动画,本课程将通过简单易懂的部分指导您完成每个步骤。

这门课程是给谁的
对学习如何创建专业的游戏角色动画,以及如何在游戏引擎中实现这些动画感兴趣的初级游戏开发者。
希望更好地理解游戏动画师所需的完整流程的学生。

Make and take a professional game ready character rig, and a full set of hand keyed movement animations into engine.

What you’ll learn
The complete game character animation pipeline from Blender to Unreal
How to make professional complete game ready animation sets for an in game character.
Create a professional game ready animation rig from scratch.
Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment.
How to set up animation graphs, blend states and more in Unreal engine 5
Create a game ready character that can walk, run, jump, strafe and more!
Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine.

Requirements
No experience needed. Follow along and create the animations from scratch, or use the included animation files, and learn the theory of creating a full set of game ready animations and how to set them up in an animation graph in Unreal Engine 5.
All software needed for the course (Blender and Unreal engine 5) can be downloaded for free, and the included character mesh and animation files means everything is included to complete the course. If you have never done animation before, the course will guide you through each step, in easy to follow sections.

Description
This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal’s blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started!

Who this course is for
Beginner game developers interested in learning how to create professional game ready character animations, and how to implement them into a game engine.
Students wanting to get a better understanding of the full pipeline required for a games animator.

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