Release date:2018, March

Duration:06 h 17 m

Author:Timothy Trankle

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Create practical, real world particle effects for use in your games

Learn the techniques for creating your own complex AAA quality effects with leading game development and motion graphics software

Understand how to break down complicated effects into simpler components, allowing you to adapt these techniques to any effect imaginable

Requirements

You should be able to use a computer, including file explorer navigation and common shortcuts like copy/paste

You should have a computer capable of running Unity and After Effects

To follow along, it is recommended that you have Unity 2017.2, After Effects CC 2017, and Texture Packer 4.4

You should be familiar with the basic operation of Unity (how to create Game Objects, and a basic understanding of the interface)

Description

Get up to speed with the techniques and pipelines for creating complex, high quality, AAA ready particle effects for your games!

This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!

Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.

This course will teach you that extra step.

Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.

This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we’ll go step by step over not only the particle behavior, but creating their textures as well.

This course will cover:

The fundamentals of Unity’s particle system

The fundamentals of using After Effects

How to combine custom made textures and particle behavior

How to animate in After Effects to create more advanced textures

How to animate in Unity to change our particle effects over time and add more depth

Get a Certificate of Completion when you finish the course!

Who is the target audience?

Anyone who is interested in Visual Effects for Games, no matter their experience level

People looking for tips and techniques to bring their particle effects to AAA levels of quality

People who want to learn how to use After Effects to create realistic textures for effects not only in games, but other animation needs as well

01 Introduction 001 Course Overview 001 MeshParticles.7z 002 What are Particle Effects_ 003 Particle Materials

02 Particle Properties in Unity 004 Particle Initial Values 005 Lifetime Parameters 006 Particle Rendering 007 Physical Behaviors

03 Project 1_ Understanding Particle Behavior 008 Project Goal 009 Creating the Magic Torch (Part 1) 010 Creating the Magic Torch (Part 2) 011 Creating the Magic Burst (Part 1) 012 Creating the Magic Burst (Part 2)

04 Welcome to After Effects 013 Understanding the Interface 014 Layers 015 Blending Modes 016 Masks 017 Effects

05 Project 2_ Pillar of Light 018 Making Our Own Particle Textures 019 Creating the Spinning Smoke 020 Creating the Rings 021 Creating the Sparks and Light Rays 022 Building the Effect (Part 1) 023 Building the Effect (Part 2)

06 Project 3_ Muzzle Flash 024 Project Overview 025 Animating in After Effects 026 Creating the Muzzle Flash Textures 027 Creating the Smoke 028 Building Sprite Sheets 029 Building the Effect

07 Project 4_ Cartoon Smoke 030 Using Mesh Particles 031 Creating the Sphere Texture 032 Creating the Smoke Puffs 033 Building the Effect 034 Other Useful Effects.7z

08 Final Project_ Red SuperCharge 035 Project Goals 036 Creating the Tornado Texture 037 Understanding Mesh Particles and Texture Placement.7z 038 Building the Tornado 039 Creating the Ground Shock-wave (Part 1) 040 Creating the Ground Shock-wave (Part 2) 041 Creating the Ground Shock-wave (Part 3) 042 Creating the Ground Shock-wave (Part 4) 043 Creating the Ground Shock-wave (Part 5) 044 Creating the Glowing Orb (Part 1) 045 Creating the Glowing Orb (Part 2) 046 Creating the Glowing Orb (Part 3) 047 Unity Animations 048 Animating the Orb 049 Animating Particle Properties 050 Building the Aerial Shock-wave (Part 1) 051 Building the Aerial Shock-wave (Part 2) 052 Particle Trails 053 Modifying the Tendril Behavior 054 Creating the Impacts (Part 1) 055 Creating the Impacts (Part 2) 056 Creating the Impacts (Part 3) 057 Creating the Impacts (Part 4) 058 Linking the Impacts 059 Finishing the Effect

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