Release date:2022

Author:fasttracktutorials

Skill level:Beginner

Language:English

Exercise files:Yes

Creating Interior Environments for Games – In-Depth Tutorial Course

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.

MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

Creating interior environments using both modular and unique structural assets Creating assets in a very fast and efficient way. Doing cloth simulations using marvelous designer. Creating procedural textures. Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control. Creating various types of ivy foliage. Doing advanced lighting and post effects in unreal engine. Doing gravity simulations in maya. Doing level art in Unreal Engine. And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.

44+ HOURS!

This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.

After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more.

Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.

Finally, we will finish off by polishing our environment and taking it to final.

I will also show you how to create some final portfolio screenshots and flythrough videos.

SKILL LEVEL This game art tutorial is perfect for students who have familiarity with a 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

001-Going Over Our Reference And Planning 002-Creating Our Blockout Part1 003-Creating Our Blockout Part2 004-Creating Our Blockout Part3 005-Creating Our Blockout Part4 006-Creating Our Blockout Part5 007-Creating Our Blockout Part6 008-Creating Our Blockout Part7 009-Creating Our Blockout Part8 010-Creating Our Blockout Part9 011-Creating Our Blockout Part10 012-Creating Our Blockout Part11 013-Creating Our Wall Tiles Material Part1 014-Creating Our Wall Tiles Material Part2 015-Creating Our Wall Tiles Material Part3 016-Creating Our Shader Part1 017-Creating Our Shader Part2 018-Creating Our Shader Part3 019-Creating Our Damaged Tiles Material Part1 020-Creating Our Damaged Tiles Material Part2 021-Creating Our Plaster Material Part1 022-Creating Our Plaster Material Part2 023-Creating Our Wood Material Part1 024-Creating Our Wood Material Part2 025-Creating Our Metal And Plastic Material 026-Creating Our Floor Tiles Part1 027-Creating Our Floor Tiles Part2 028-Creating Our Carpet 029-Creating Our Office Ceiling Material 030-Creating Our Final Pillars 031-Creating Our Final Walls 032-Creating Our Floor Part1 033-Creating Our Floor Part2 034-Creating Our Railings Part1 035-Creating Our Railings Part2 036-Creating Our Railings Part3 037-Creating Our Railings Part4 038-Creating Our Final Enterable Stores Part1 039-Creating Our Final Enterable Stores Part2 040-Creating Our Final Enterable Stores Part3 041-Creating Our Final Enterable Stores Part4 042-Creating Our Final Enterable Stores Part5 043-Creating Our Final Enterable Stores Part6 044-Creating Our Final Enterable Stores Part7 045-Creating Our Final Enterable Stores Part8 046-Adding Some General Polish 047-Creating Our Ceiling Part1 048-Creating Our Ceiling Part2 049-Creating Our Ceiling Part3 050-Creating Our Ceiling Part4 051-Creating Our Ceiling Part5 052-Creating Our Ceiling Part6 053-Creating Our Ceiling Part7 054-Creating Our Ceiling Part8 055-Creating Our Ceiling Part9 056-Creating Our Ceiling Part10 -Timelapse 056-Creating Our Ceiling Part10 057-Doing Our First Lighting Pass 058-Creating Our Department Names Part1 059-Creating Our Department Names Part 2 060-Creating Our Department Names Part3 061-Creating Our Escalator Part1 062-Creating Our Escalator Part2 063-Creating Our Escalator Part3 064-Creating Our Escalator Part4 065-Creating Our Escalator Part5 066-Creating Our Escalator Part6 067-Creating Our Escalator Part7 068-Creating Our Escalator Part8 069-Creating Our Escalator Part9 070-Creating Our Escalator Part10 071-Creating Our Additional Assets Part1 072-Creating Our Additional Assets Part2 073-Creating Our Additional Assets Part3 074-Creating Our Additional Assets Part4 075-Creating Our Additional Assets Part5 076-Creating Our Chair And Desk Clusters Part1 077-Creating Cloth Covered Assets Part1 078-Creating Cloth Covered Assets Part2 079-Creating Cloth Covered Assets Part3 080-Creating Cloth Covered Assets Part4 – Timelapse 080-Creating Cloth Covered Assets Part4 081-Creating Our Bookcases Part1 082-Creating Our Bookcases Part2 083-Creating Our Bookcases Part3 084-Creating Our Bookcases Part4 085-Creating Our Books Part1 086-Creating Our Books Part2 087-Placing Our Books Part1 088-Placing Our Books Part2 089-Scattering Our Books 090-Creating Our Banners Part1 091-Creating Our Banners Part2 092-Creating Our Banners Part3 093-Creating Our Banners Part4 094-Creating Our Foliage Part1 095-Creating Our Foliage Part2 096-Creating Our Foliage Part3 097-Creating Our Foliage Part4 098-Creating Our Foliage Part5 099-Creating Our Foliage Part6 100-Creating Our Foliage Part7 101-Creating Our Foliage Part8 102-Creating Our Foliage Part9 103-Placing Props In Our Environment Part1 104-Placing Props In Our Environment Part2 105-Placing Props In Our Environment Part3 106-Placing Props In Our Environment Part4 -Timelapse 106-Placing Props In Our Environment Part4 107-Placing Props In Our Environment Part5 -Timelapse 107-Placing Props In Our Environment Part5 108-Placing Our Foliage Part1 109-Placing Our Foliage Part2 – Timelapse 109-Placing Our Foliage Part2 110-Placing Our Foliage Part3 – Timelapse 110-Placing Our Foliage Part3 111-Doing Our Lighting Pass Part1 112-Doing Our Lighting Pass Part2 113-Doing Our Vertex Painting Pass 114-Creating Our Decals Part1 115-Creating Our Decals Part2 – Timelapse 115-Creating Our Decals Part2 116-Polishing Our Environment Part1 117-Polishing Our Environment Part2 118-Polishing Our Environment Part3 119-Polishing Our Environment Part4 120-Optimizing Our Assets 121-Presentation And Outro [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course by fasttracktutorials_Subtitles.7z [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course.7z.001 [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course.7z.002 [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course.7z.003 [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course.7z.004 [FlippedNormals] Creating Interior Environments for Games – In-Depth Tutorial Course.7z.005

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