Release date:2022

Author:SideFX hosts Houdini

Skill level:Beginner

Language:English

Exercise files:Yes

Are you an educator looking to empower your students and to build a program that will impress the industry? We want to support you in all the ways we think matter, including instructor guides and office hours.

Product Details SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many topics in a casual discussion style format. Office Hours are every Wednesday with rotating times so that we can accommodate your time zones. Check the schedule below for upcoming sessions, and if you miss a session we post the recordings on Houdini Insight.

[SideFX] Houdini Insight – Houdini Office Hours – 2018 Sessions Houdini Office Hours #1 Whitewater, FLIP, Hair Fur, CHOPs, Animation Houdini Office Hours #2 Creep, Path Deformers, Pyro Sourcing, UV UDIM Houdini Office Hours #3 Vellum, Shader Mixing, RBD Material Fracture Houdini Office Hours #4 Stylesheets, Packed Objects, Pre & Post Solve Inputs Houdini Office Hours #5 Instancing, Hinge Constraints, Foreach Loops, OGL Viewport Houdini Office Hours #6 DOP Data Deep Dive Resources.7z [SideFX] Houdini Insight – Houdini Office Hours – 2018 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2019 Sessions Houdini Office Hours #07 Pyro & Timescale, The NVIDIA Denoiser, Mantra Image Planes Houdini Office Hours #08 Constraints, FLIP Interactions, Dynamic VEX Variables Houdini Office Hours #09 Twist Bend, Footplant & Agent Setup, Compile Blocks Houdini Office Hours #10 Padding Strings, Inline Code, Debugging LookAtApply for Crowds Houdini Office Hours #11 Back Ticks, Connectivity, Partition, Attribute Index Houdini Office Hours #12 Poly Soup, RBD, Denting, VOPs Houdini Office Hours #13 Node Handles, UDIM, Bullet Sleep, Smoke Solver Collision Houdini Office Hours #14 Pyro Pump, Viewport Display, PDG Wedging, Group Selection Houdini Office Hours #15 PDG, Bound SOP, Compile Blocks, Measure SOP, Curvature Houdini Office Hours #16 Fuse, Terrains, Grooming, TOPs RopMantra, Gas Turbulence DOP Houdini Office Hours #17 Grooming, RBD Fracture & Constraints, Sharpening Volumes Houdini Office Hours #18 Vellum Planar Patch, Dynamic Attribs II, Mantra AOVs, OpenCL Houdini Office Hours #19 Remove Shortest Prim, SOPs Velocity for FLIP, Visualizing VOPs Houdini Office Hours #20 Packed Obj DOPs, [Labs] Toolset, Building Gen, Python Scripting Houdini Office Hours #21, Pt 1 Distributed Simulations, Noise Usage Houdini Office Hours #21, Pt 2 Displacements, Character Blendshapes, Art Directable Pyro Houdini Office Hours #22 Pyro Sourcing, RBD Constraints Houdini Office Hours #23 For Loop with Feedback, Building Generator Houdini Office Hours #24 Houdini Engine & PDG Houdini Office Hours #25 Pyro sourcing + methodology, Geometry light, Lightning with SOPs Houdini Office Hours #26 Vellum+RBD Solvers, TimeShift SOP in For Loop, Bullet for Metal Houdini Office Hours #27 Vector Math, OSM Citybuilding, and PDG Houdini Office Hours #28 Terrain Heightfields, Vellum & Softbodies Houdini Office Hours #29 Cryptomatte, Rest length, Python, Vellum, Procedural Fur Generation Houdini Office Hours #31 Engine, PDG, brief intro to H18 Solaris Houdini Office Hours #32 Pyro Visualization vs Material, Vellum Strings & Softbodies Houdini Office Hours #33 Packed Geometry, Crowd Layers, & Pyro Fields Houdini Office Hours #34 Deep Mantra, Nuke Deep Compositing Houdini Office Hours #35 CHOPs Houdini Office Hours #36 RBD Proxy Geometry, Shadowmattes Houdini Office Hours #37 FBX Imports, Advanced Pyro Techniques Houdini Office Hours #38 Grooming Tips & Tricks Houdini Office Hours #39 Photogrammetry Pipeline, Linear Vertex Explanation Houdini Office Hours #40 Polyreduce SOP Resources.7z [SideFX] Houdini Insight – Houdini Office Hours – 2019 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2020 Sessions HOH #41 Houdini 18, Solaris LOPs HOH #42, Pt 1 Vellum, Crowds, Scene Optimization HOH #42, Pt 2 Vellum, Crowds, Scene Optimization HOH #43 SideFX Labs HOH #44 RBD Workflows in H18 HOH #45 PDG, Particles & COPs HOH #46 Pyro Sourcing Methods & Replacing Stylesheets with LOPs HOH #47 Sparse Pyro & PDG Wedging HOH #48 Null Node, best practices for Caching, Simulation & Scene Scale HOH #49 SOLARIS HOH #50 – VELLUM HOH #50 VELLUM HOH #51 – WATER FX HOH #51 WATER FX HOH #52 Updates, Teaching Discussion HOH #53 For loop demo, H18.5 Launch discussion HOH #54 Python Scripting and HDAs HOH #55 PDG for everyday tasks HOH #56 – General Game Dev Workflows Resources.7z [SideFX] Houdini Insight – Houdini Office Hours – 2020 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2021 Sessions HOH #57 – HDAs & Unreal, Environment & OTL, Poly Extrude & Z Scale HOH #58 – Basic Retargeting (Unity and Unreal) HOH #59 – KineFX and Vellum HOH #60 – Scatter & Align, Layered Scattering, Scatter from a Library HOH #61 – Collisions HOH #62 – Renderman and SolarisUSD, LOPs Workflows HOH #63 – Re targeting, Full body IK HOH #64 – Unreal Plugin Updates Discussion HOH #65 – Object Intersection Avoidance HOH #66 – Houdini Tools for Education HOH #67 – Preparing Colliders for Vellum Simulations HOH #68 – Houdini for Realtime Destruction HOH #69 – Using 3rd Party Tools With Houdini HOH #70 – Solaris in Production and Education Discussion HOH #71 – Using compile blocks with for each loops HOH #72 – Procedural Fish Generator HOH #73 – Tree Workflows using SpeedTree & Labs; Preview of MoCap Course HOH #74 – MaterialX HOH #75 – Houdini 19 – Q&A and Teaching Talk HOH #76 – Concepting Breakdown Elements, Research, Learn, Prioritize, Troubleshoot Resources.7z [SideFX] Houdini Insight – Houdini Office Hours – 2021 Sessions_Subtitles.7z

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