Release date:2020, July

Author:David Adan

Skill level:Beginner

Language:English

Exercise files:Yes

Description In this online course, you will go beyond the basics of using the new Sparse Pyro solver to create detailed fluids simulations like smoke, dust and fire while working on several very detailed tutorials, including a collapsing building emitting dust trails and a huge dust cloud.

After watching this tutorial, you can expect to be extremely comfortable creating fluid simulations in Houdini 18, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of the new Pyro Solver node but you will also be able to create your DOP Networks from scratch, as well as creating shaders and rendering your simulations.

01 Pyro Solver Fundamentals 001 Project Overview 002 Shelf tools and presets 003 Smoke sourcing part 1 pyro source 004 Smoke sourcing part 2 point velocity 005 Smoke sourcing part 3 volume rasterize attributes 006 Pyro solver basics part 1 007 Pyro solver basics part 2 008 Pyro solver basics part 3 009 Dust trails sourcing part 1 010 Dust trails sourcing part 2 011 Dust trails simulation part 1 012 Dust trails simulation part 2 013 Dust trails rendering

02 Custom Fluid simulations with DOP 014 Preparing the source geometry part 1 015 Preparing the source geometry part 2 016 Scattering by area 017 Sourcing density and temperature 018 Creating a dop sparse pyro network 019 Fade density source and limit domain size 020 Dust simulation shaping 021 Adding collision objects part 1 022 Adding collision objects part 2

03 Fire 023 Creating the burn attribute 024 Creating the temperature attribute 025 Creating fire with the pyro solver 026 Adding forces and microsolvers 027 Fire look development 028 Spreading fire 029 Emitting smoke

[CGcircuit] Total Destruction vol.4 Sparse Pyro.7z [CGcircuit] Total Destruction vol.4 Sparse Pyro_Subtitles.7z

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