Release date:2021

Author:Jesse Freeman

Skill level:Beginner

Language:English

Exercise files:Yes

Create your own 2D action-adventure game for any target platform with Unity 5. If you’re familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you’ll have the building blocks for your own game and a tile map editor you can use to generate new levels.

01 – Introduction 01 – Welcome 02 – What you should know 03 – Using the exercise files

02 – 1. Working with Sprites 04 – Set up the project 05 – Optimize sprites 06 – Optimize draw calls 07 – Cut up spritesheets

03 – 2. Working with Animations 08 – Build animations 09 – Animation timeline 10 – Create player animations 11 – Change animations on the player

04 – 3. Creating a Player 12 – Create a player prefab 13 – Add collision to the player 14 – Clean up the player

05 – 4. Moving the Player 15 – Move the player left and right 16 – Enable flying 17 – Controller class 18 – Connect animations

06 – 5. Building a Level 19 – Camera 20 – Create a simple map

07 – 6. Interactive Objects 21 – Create collectible objects 22 – Random sprite 23 – Deadly obstacles 24 – Create debris 25 – Spawn debris

08 – 7. Alien and AI 26 – Aliens that walk 27 – Turnaround at walls 28 – Keep aliens on platform 29 – Clean up the alien AI

09 – 8. Managing Scenes 30 – Create a splash screen 31 – Animate the splash screen 32 – Switch between scenes

10 – Conclusion 33 – Next steps

[Lynda] Unity 5 – 2D Building an Adventure Game_Subtitles.7z

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