Release date:2014, January 29

Duration:03 h 08 m

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.

Topics include:

Prepping a model for hair

Adding nHair

Setting dynamic properties

Adjusting clump, curl, and twist

Painting follicle attributes

Creating long hairstyles with curves

Applying nConstraints

Creating and rendering an nCache
Table of Contents

Introduction

Welcome 1m 9s

Using the exercise files 2m 3s

1. Getting Started with nHair

Understanding Nucleus nHair 1m 22s

Loading nHair examples 2m 2s

Prepping a model for nHair 4m 22s

Laying out UVs 2m 56s

Adding nHair 1m 32s

Choosing Create nHair options 5m 40s

Analyzing the nHair node structure 2m 8s

Displaying curves and converting selections 4m 45s

Tuning the Nucleus solver 4m 10s

2. Defining hairSystem Attributes

Setting display quality 5m 13s

Choosing a simulation method 4m 35s

Setting dynamic properties 5m 34s

Controlling stiffness with Bend Resistance 2m 8s

Controlling collisions 4m 17s

Adjusting forces such as mass and drag 6m 9s

Defining Clump and Hair Shape attributes 3m 32s

Adjusting Clump Twist, Clump Flatness, and Clump Curl 3m 8s

Changing hair shape with displacements 4m 54s

Shading the hairSystem 7m 19s

3. Working with Follicles

Creating follicles with the Paint Hair Follicles tool 8m 18s

Selecting follicles in the viewport 2m 53s

Moving follicles in UV space 3m 45s

Trimming and extending follicles 4m 4s

Painting follicle attributes 4m 54s

Painting follicle color 4m 4s

Setting individual follicle attributes 4m 5s

Converting the follicle simulation method 8m 56s

Linking objects to surfaces with follicles 5m 42s

4. Styling nHair

Creating production-quality nHair 8m 2s

Transforming curves 2m 39s

Using Start Curve Attract 3m 9s

Modifying curves 3m 53s

Creating long hairstyles 4m 38s

Locking curve length 1m 52s

Editing curve CVs 4m 14s

Applying nConstraints 5m 58s

5. Rendering nHair

Creating an nCache 10m 47s

Rendering in Maya software 8m 33s

Rendering in mental ray 5m 21s Enabling Multi Streaks 3m 28s Conclusion Goodbye 37s

01 – Welcome (2) 02 – Using the exercise files (2) 03 – Understanding Nucleus nHair 04 – Loading nHair examples 05 – Prepping a model for nHair 06 – Laying out UVs 07 – Adding nHair 08 – Choosing Create nHair options 09 – Analyzing the nHair node structure 10 – Displaying curves and converting selections 11 – Tuning the Nucleus solver 12 – Setting display quality 13 – Choosing a simulation method 14 – Setting dynamic properties 15 – Controlling stiffness with Bend Resistance 16 – Controlling collisions 17 – Adjusting forces such as mass and drag 18 – Defining Clump and Hair Shape attributes 19 – Adjusting Clump Twist, Clump Flatness, and Clump Curl 20 – Changing hair shape with displacements 21 – Shading the hairSystem 22 – Creating follicles with the Paint Hair Follicles tool 23 – Selecting follicles in the viewport 24 – Moving follicles in UV space 25 – Trimming and extending follicles 26 – Painting follicle attributes 27 – Painting follicle color 28 – Setting individual follicle attributes 29 – Converting the follicle simulation method 30 – Linking objects to surfaces with follicles 31 – Creating production-quality nHair 32 – Transforming curves 33 – Using Start Curve Attract 34 – Modifying curves 35 – Creating long hairstyles 36 – Locking curve length 37 – Editing curve CVs 38 – Applying nConstraints 39 – Creating an nCache 40 – Rendering in Maya software 41 – Rendering in mental ray 42 – Enabling Multi Streaks 43 – Goodbye CONTENT (3).md Ex_Files_Maya_nHair.rar info (3).txt

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