Release date:2014, January 29
Duration:03 h 08 m
Author:Aaron F. Ross
Skill level:Intermediate
Language:English
Exercise files:Yes
Get tried and true techniques for creating, styling, animating, and rendering hair with nHair in Autodesk Maya. Aaron F. Ross will show you how to prepare your mesh; control for stiffness, shape, and curl; trim and extend follicles; style hair with curves; and adjust color, translucency, and specular highlights. The last chapter shows you how to render nHair with Maya and mental ray.
Topics include:Prepping a model for hair
Adding nHair
Setting dynamic properties
Adjusting clump, curl, and twist
Painting follicle attributes
Creating long hairstyles with curves
Applying nConstraints
Creating and rendering an nCacheIntroduction
Welcome 1m 9s
Using the exercise files 2m 3s
1. Getting Started with nHairUnderstanding Nucleus nHair 1m 22s
Loading nHair examples 2m 2s
Prepping a model for nHair 4m 22s
Laying out UVs 2m 56s
Adding nHair 1m 32s
Choosing Create nHair options 5m 40s
Analyzing the nHair node structure 2m 8s
Displaying curves and converting selections 4m 45s
Tuning the Nucleus solver 4m 10s
2. Defining hairSystem AttributesSetting display quality 5m 13s
Choosing a simulation method 4m 35s
Setting dynamic properties 5m 34s
Controlling stiffness with Bend Resistance 2m 8s
Controlling collisions 4m 17s
Adjusting forces such as mass and drag 6m 9s
Defining Clump and Hair Shape attributes 3m 32s
Adjusting Clump Twist, Clump Flatness, and Clump Curl 3m 8s
Changing hair shape with displacements 4m 54s
Shading the hairSystem 7m 19s
3. Working with FolliclesCreating follicles with the Paint Hair Follicles tool 8m 18s
Selecting follicles in the viewport 2m 53s
Moving follicles in UV space 3m 45s
Trimming and extending follicles 4m 4s
Painting follicle attributes 4m 54s
Painting follicle color 4m 4s
Setting individual follicle attributes 4m 5s
Converting the follicle simulation method 8m 56s
Linking objects to surfaces with follicles 5m 42s
4. Styling nHairCreating production-quality nHair 8m 2s
Transforming curves 2m 39s
Using Start Curve Attract 3m 9s
Modifying curves 3m 53s
Creating long hairstyles 4m 38s
Locking curve length 1m 52s
Editing curve CVs 4m 14s
Applying nConstraints 5m 58s
5. Rendering nHairCreating an nCache 10m 47s
Rendering in Maya software 8m 33s
Rendering in mental ray 5m 21s Enabling Multi Streaks 3m 28s Conclusion Goodbye 37s01 – Welcome (2) 02 – Using the exercise files (2) 03 – Understanding Nucleus nHair 04 – Loading nHair examples 05 – Prepping a model for nHair 06 – Laying out UVs 07 – Adding nHair 08 – Choosing Create nHair options 09 – Analyzing the nHair node structure 10 – Displaying curves and converting selections 11 – Tuning the Nucleus solver 12 – Setting display quality 13 – Choosing a simulation method 14 – Setting dynamic properties 15 – Controlling stiffness with Bend Resistance 16 – Controlling collisions 17 – Adjusting forces such as mass and drag 18 – Defining Clump and Hair Shape attributes 19 – Adjusting Clump Twist, Clump Flatness, and Clump Curl 20 – Changing hair shape with displacements 21 – Shading the hairSystem 22 – Creating follicles with the Paint Hair Follicles tool 23 – Selecting follicles in the viewport 24 – Moving follicles in UV space 25 – Trimming and extending follicles 26 – Painting follicle attributes 27 – Painting follicle color 28 – Setting individual follicle attributes 29 – Converting the follicle simulation method 30 – Linking objects to surfaces with follicles 31 – Creating production-quality nHair 32 – Transforming curves 33 – Using Start Curve Attract 34 – Modifying curves 35 – Creating long hairstyles 36 – Locking curve length 37 – Editing curve CVs 38 – Applying nConstraints 39 – Creating an nCache 40 – Rendering in Maya software 41 – Rendering in mental ray 42 – Enabling Multi Streaks 43 – Goodbye CONTENT (3).md Ex_Files_Maya_nHair.rar info (3).txt


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