Release date:2015, December 9

Duration:02 h 17 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Now that you’ve rigged your characters, it’s time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a “zip out” or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

Topics include:

Working out the walk timing

Blocking out footsteps

Animating the character’s walk

Animating a jump, including the landing and follow-through

Blocking out and timing poses

Creating facial expressions

Animating a quick exit

Adding lights

Rendering in Maya
Table of Contents

Introduction

Welcome 31s

Using the exercise files 37s

Rig overview 4m 32s

Scene overview 1m 35s

1. Animating a Cartoon Walk

Working out the basic timing 2 m 44s

Blocking out footsteps 8m 24s

Animating the feet and hips 6m 41s

Adding squash and stretch on the body 7m 5s

Animating the arms 6m 40s

Fine-tuning the animation 5m 32s

2. Straight Ahead: Creating a Jump

Anticipating the jump 8m 1s

The top pose of the jump 5m 45s

Making a landing 5m 29s

Follow-through and settle 7m 30s

Adding secondary motion 5m 22s

3. Pose to Pose: Animating Changes in Mood

Using character sets 4m 57s

Blocking out basic poses 8m 17s

Timing the basic poses 5m 3s

Creating facial expressions 5m 43s

Blinks to add more life 5m 34s

Adding overlap and follow-through 4m 9s

4. Animating a Zip Out

Creating the anticipation pose 6m 4s

Moving within a held pose 2m 23s

Animating a quick exit 6m 29s

5. Finalizing and Rendering

Adding lights and background 5m 43s

Setting up render options 3m 46s

Finalizing render 2m 2s

Conclusion Next steps 23s

01 – Welcome 02 – Using the exercise files 03 – Rig overview 04 – Scene overview 05 – Working out the basic timing 06 – Blocking out footsteps 07 – Animating the feet and hips 08 – Adding squash and stretch on the body 09 – Animating the arms 10 – Fine-tuning the animation 11 – Anticipating the jump 12 – The top pose of the jump 13 – Making a landing 14 – Follow-through and settle 15 – Adding secondary motion 16 – Using character sets 17 – Blocking out basic poses 18 – Timing the basic poses 19 – Creating facial expressions 20 – Blinks to add more life 21 – Adding overlap and follow-through 22 – Creating the anticipation pose 23 – Moving within a held pose 24 – Animating a quick exit 25 – Adding lights and background 26 – Setting up render options 27 – Finalizing render 28 – Next steps CONTENT.md Ex_Files_Animating_Maya.rar info.txt

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