Release date:2020

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character’s inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools—constraints and clusters—to provide even more fine-grained control over facial movement.

01 – Introduction 01 – Facial rigging from scratch with Maya 02 – Making the most of the exercise files

02 – Getting Started with Facial Rigging 01 – Facial topology 02 – Prepping the model for rigging

03 – Creating Blend Shapes 01 – Blend shape stategies 02 – Modeling mouth shapes 03 – Testing blend shapes 04 – Additional lip shapes 05 – Eyelid shapes 06 – Creating in-between shapes 07 – Extracting left and right shapes 08 – Connecting the blend shapes

04 – Joint and Skeleton Setup 01 – Joint and skinning strategies 02 – Setting up the skeleton 03 – Getting the jaw pivot right 04 – Upper face joints 05 – Skinning the head 06 – Fine-tuning jaw deformation 07 – Upper face deformations

05 – Rigging the Head 01 – Attaching hair and eyebrows 02 – Attaching teeth to jaw 03 – Using joints for eyes 04 – Creating spline controls 05 – Connecting head controls

06 – Rigging Eyes and Eyelids 01 – Controlling eye direction 02 – Creating gaze control 03 – Connecting lower eyelid controls 04 – Connecting upper eyelid controls

07 – Setting Up Mouth Controls 01 – Connecting the jaw control 02 – Creating mouth and lip control splines 03 – Rigging upper lip controls 04 – Rigging lower lip controls 05 – Multi-axis controls for smile and frown 06 – Finishing the multi-axis control

08 – Finishing the Rig 01 – Controlling the cheeks 02 – Eyebrow setup 03 – Using clusters 04 – Testing the rig

09 – Conclusion 01 – Next steps

Ex_Files_Maya_Facial_Rigging.7z Maya Facial Rigging by George Maestri – Subtitles.7z

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