Release date:2020, June 5

Author:Pete Jepson

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to create a professional-looking horror survival game in Unity? Well, you’ve found the right course. This is aimed at anybody who loves game design and wants to make awesome games.

My name is Pete Jepson and I have taught game design for over 5 years. In this series, we will be making a game where your first-person character has to try and survive against a gang of maniacs, armed with a variety of weapons

You don’t need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.

You will need a powerful computer to complete this project, so please ensure your computer meets the minimum specifications as displayed on the course home page.

So, what’s in the course?

we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a night-vision camera.

Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for the atmosphere to give it a professional quality look

The environment map and props are free to download and you can use them in any game you decide to create.

We will add sounds and music to bring the scene to life.

Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.

We will work on navigation pathfinding and artificial intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!

Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.

Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.

This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies because they are fast and very strong. If you try and stand and exchange strikes with them you won’t last very long, so the strategy is the key to defeating the enemies.

We will also be adding a save system so players can save and load their progress between sessions.

We finally work on the main menu and in-game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.

By the end of this course, you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.

This course includes the following free assets:

Free horror environment 3D scene Free weapons 6 free realistic animated enemy characters Free sounds and music
Table of Contents

Introduction 04:33

Introduction 04:33

Updated Content 45:23

Updated Content 03:35

For people who have started the original course content 00:41

Install Unity 04:01

Create a project 03:47

The Unity interface 05:58

Install main asset 15:09

Updated scene 12:12

Post Processing 02:40:59

Post Processing 17:52

Real fog 07:50

Nightvision camera 14:55

Switching cameras 21:47

Flashlight 05:58

Flashlight task review 04:48

Fixing first person controller 15:02

Lighthouse light 12:07

Level adjustments 15:21

Baking lighting 18:14

Adding real fog 18:15

Occlusion culling 08:50

Sounds & Music 43:44

Downloading sound packs 01:20

Placing sounds 13:57

Sounds walkthrough 08:30

One shot sound 08:35

One shot prefab 11:22

User Interface (UI) 03:49:31

Player health text 15:30

Battery icon 12:42

Battery script 12:20

Inventory menu setup 09:10

Switching inventory on and off 08:48

Adding a pickup 10:22

Pickup script 14:21

Apple pickup 07:59

Update health 10:06

Battery pickup 08:06

Battery refill 19:01

Inventory button order 14:24

Apple bite sound 09:51

Pickup sounds 05:04

Download weapons 08:28

Weapon scale 13:27

Weapon message 08:16

Inventory weapons 20:25

Inventory assignment 07:20

Inventory assignment review 12:11

Saving final prefabs 01:40

First Person Player 01:27:06

Player arms 12:38

Adding player weapons 12:40

Idle animation 18:08

Weapon change script 14:24

Adding gun weapons 16:19

Changing animations 12:57

Opening doors 01:39:30

Door animations 19:23

Door script 14:36

Left door animation 14:37

Adding door sounds 11:24

Door message 09:13

Door locked 13:53

Tree colliders 16:24

Enemies 03:31:26

Importing the enemy 18:02

Lighting the enemy 12:53

Flashlight for enemies 10:09

Enemy weapon 10:04

NavMesh 09:31

Enemy targets 14:43

Enemy pause 14:11

Improved stopping animation 12:21

Random targets 09:28

Enemies can open doors 12:14

Enemy runs to player part 1 22:20

Enemy runs to player part 2 14:35

Failed checks 08:52

Attack animation 17:03

Attack script 20:17

Multiple enemies 04:43

Attacking enemies 02:46:56

Player stamina 22:58

Player weapon attacks 17:43

Checking weapon attacks 04:48

Enemy gets damaged 19:49

Enemy damage adjust 21:51

Enemy death 16:07

Big hit reaction 21:37

Enemy damage 06:46

Weapon tags 12:34

Blood splat effect 15:10

Blood splat test 07:33

Shooting the gun 01:57:14

Aiming the gun 26:21

Gun damage 14:20

Muzzle flash 10:30

Gun UI 19:55

Bullets refill 08:59

Crossbow shooting 12:49

Crossbow UI 08:09

Crossbow damage 08:29

Arrow refill 07:42

01 Introduction 001 Introduction 002 Download Unity 003 Download Assets 004 Saving Prefabs

02 Creating horror style visuals 005 The main scene 006 Quality settings 007 Colour space 009 map Playthrough 010 Assignment 1 012 Modifying the scene 013 Sand texture 014 Main path 015 Boundary blocks 016 Post Processing night look 017 Changing the sky brightness 018 Night profile walkthrough 019 Nightvision profile 020 Nightvision walkthrough 021 Assignment 2

03 Lighting 022 Lighthouse light 023 Animating the light rotation 024 Adding spot lights 025 Lighthouse walkthrough 026 Adding a player flashlight 027 Adding point lights 028 Assignment 3 029 My lights walkthrough 030 My lighting setup 031 Adjusted lighting walkthrough

04 Sounds 032 Downloading Sounds 033 Checking Sounds 034 Adding an intro sound 035 3D sounds 036 Sounds walkthrough 037 Sound assignment 038 One shot sound 039 Final sounds walkthrough 040 Custom rollof sounds

05 Atmosphere 041 Creating fog 042 Darken the scene 043 Exponential fog 044 Fog walkthrough 045 Fog colour 046 Increasing saturation 047 Occlusion culling 048 Adjusted lighting 049 Final atmosphere walkthrough

06 Enemy AI 050 Importing Enemies 052 Setting up Enemy Prefabs (if they have not imported) 053 Enemy lighting and animations 054 Enemy walkthrough 055 Multiple animations 056 Creating a Navmesh 057 AI scripting 058 Enemy AI walkthrough 059 Multiple Targets 060 Waypoint walkthrough 061 Adjusting navmesh agent 062 Fluid animation walkthrough 063 Hiding targets 064 Adding a pause 065 Pause walkthrough 066 Changing animations 067 Random targets 068 Random fix 069 Random target walkthrough 070 Target cubes assignment 071 Assignment review 072 Random target walkthrough 073 Checking collider name 074 Sorting enemies assignment 075 Assignment review 076 Downloading weapons 077 Assigning Weapons 078 Adding weapons assignment 079 Gun animations 080 AI walkthrough 081 Small changes 082 Additional information 083 Refined navmesh bake 084 Assignment checking the navmesh

07 First Person Player 085 Player walk speed 086 Player flash light 087 Player arms 088 Switching weapons on and off 089 Weapon lights 090 Weapon walkthrough 091 Weapon ready animation part 1 092 Weapon ready animation part 2 093 Gun ready animation 094 Weapon Strike 095 Weapons Assignment 096 Assignment review 097 Night vision 098 Turn off player shadows

08 Inventory Menu 099 Importing inventory menu images 100 Inventory menu layout 101 Switching the inventory menu on and off 102 Adding health and batteries 103 Button assignment 104 Changing weapons 105 Changing weapons walkthrough 106 Putting weapon away 107 Blank slots 108 Inventory items check

09 Pickups 109 Animating pickup items 110 Other animations pick ups 111 Adding colliders 112 Pickup script 113 Pickup message 114 Pickups walkthrough 115 Press E to pickup 116 Pickup types 117 Pickups and inventory walkthrough 118 Health script 119 Apple pickup 120 Battery icon 121 Battery script 122 Battery power 123 Battery manager 124 Battery buttons 125 Menu final walkthrough 126 Saving pickup prefabs 127 Controls screen assignment 128 Assignment review

10 Creating the Game 129 Game loop 130 Placing weapons 131 Pickups assignment 132 Changing startup values 133 Adding in game messages 134 Message script 135 Adding more messages 136 Message walkthrough

11 Stealth Mechanics 137 Player detection trigger 138 Enemy triggers 139 Enemy pursuit script 140 Pursuit walkthrough 141 Chase music 142 Music assignment 143 Assignment review 144 Stamina sounds 145 Stamina code 146 Stamina walkthrough 147 Water Fix

12 Combat Mechanics 148 Enemies assignment 149 Refining animations 150 Chase speed 151 Attack animations 152 Attack walkthrough 153 Attack assignment 154 Assignment review 155 Blood UI 156 Weapon collider 157 Weapon damage script 158 Weapon damage walkthrough 159 Adding a soundfile 160 Assignment damage 161 Damage sound walkthrough 162 Fixing weapon damage 163 Importing gun animations 164 Triggering attack 165 Simpleshoot script 166 Bullet damage 167 Gun walkthrough 168 Gun shot sound 169 Fixing shoot script 170 Enemy hurt animations 171 Player bat animation 172 Bat damage 173 Enemy health script 174 Attack walkthrough 175 Enemy death fix 176 Assignment hit sound 177 Assignment review 178 Pickup enemy weapon 179 Enemy death and pickup walkthrough 180 Low health sound 181 Knife damage 182 Enemy damage update 183 Gun damage 184 Gun damage review 185 Enemy hit points 186 Weapon pickups assignment 187 Animation checks 188 Gun animations 189 Weapon sound triggers 190 Pickup weapons fix 191 Finishing the animations 192 Full attack walkthrough 193 Final fixes

13 Menu screen 194 Main menu 195 Customising load screen 196 Designing the main menu 197 Menu button actions 198 Menu walkthrough 199 Player death animation

14 Options Menu 200 Options menu assignment 201 Opening the options menu 202 Scripting options for lighting and fog 203 Scripting options for anti aliasing 204 Scripting options for volume control 205 Options screen walkthrough 206 Scripting options difficulty 207 Options reset

15 Save System 208 Save Zone Setup 209 Saving values part 1 210 Saving values part 2 211 Loading values 212 Resetting original values 213 Enemy Death Save 214 Load enemy status 215 Save starting location 216 Updating menu script 217 Menu button script 218 Save location fix 219 Save message 220 Save message script 221 Back to menu assignment 222 Assignment review

16 Export 223 Export the game 224 Export the game with options

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