Release date:2016, March 10

Duration:02 h 20 m

Author:Christian Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel’s suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.

By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.

Topics include:

What is PBR?

Exporting a mesh from Blender

Loading maps in Quixel DDO

Making textures with DDO

Setting up lighting in 3DO

Flattening materials

Using NDO

Sculpting and painting normal maps

Finishing materials with dust, dirt, and patina

Rendering the project in 3DO
Table of Contents

Introduction

Welcome 55s

What is PBR? 3m 25s

What you’ll need to create PBR-based textures 6m 11s

1. Load Your Model into Quixel

Create the ID and ambient occlusion map 17m 36s

Export your mesh from Blender 5m 34s

Load maps in DDO 6m 33s

Lower preview resolution in DDO 3m 8s

View and select color IDs in 3D0 6m 54s

2. Make Textures with DDO

Add and delete maps 5m 21s Add a metal smart material 6m 51s

Adjust materials in DDO 6m 40s

Set up lighting in 3DO 4m 27s

Flatten and unflatten materials 2m 4s

Materials and Dynamask 5m 32s

Make a wood texture in DDO 6m 14s

3. Use NDO and Add Details to Normal Maps

NDO overview 5m 13s

Export a UV template 2m 50s

Sculpt layers 7m 53s Finish the cannon materials 8m Paint normal maps 6m 5s 4. Finish the Materials

Add materials to a second mesh 4m 3s

Add dust and rust to the entire model 4m 45s

Add dirt to the model 2m 33s

Paint a patina on the final materials 6m 41s

5. Render the Final Project in 3DO

Render the final project in 3DO 4m 54s

Goodbye 29s

00. Introduction 01 – Welcome 02 – What is PBR 03 – What youll need to create PBR-based textures

01. Load Your Model into Quixel 04 – Create the ID and ambient occlusion map 05 – Export your mesh from Blender 06 – Load maps in DDO 07 – Lower preview resolution in DDO 08 – View and select color IDs in 3DO

02. Make Textures with DDO 09 – Add and delete maps 10 – Add a metal smart material 11 – Adjust materials in DDO 12 – Set up lighting in 3DO 13 – Flatten and unflatten materials 14 – Materials and Dynamask 15 – Make a wood texture in DDO

03. Use NDO and Add Details to Normal Maps 16 – NDO overview 17 – Export a UV template 18 – Sculpt layers 19 – Finish the cannon materials 20 – Paint normal maps

04. Finish the Materials 21 – Add materials to a second mesh 22 – Add dust and rust to the entire model 23 – Add dirt to the model 24 – Paint a patina on the final materials

05. Render the Final Project in 3DO 25 – Render the final project in 3DO 26 – Goodbye

CONTENT.md Ex_Files_BlenderQuixel.7z info.txt

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