Release date:2016, March 10
Duration:02 h 20 m
Author:Christian Bradley
Skill level:Intermediate
Language:English
Exercise files:Yes
Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel’s suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
Topics include:What is PBR?
Exporting a mesh from Blender
Loading maps in Quixel DDO
Making textures with DDO
Setting up lighting in 3DO
Flattening materials
Using NDO
Sculpting and painting normal maps
Finishing materials with dust, dirt, and patina
Rendering the project in 3DOIntroduction
Welcome 55s
What is PBR? 3m 25s
What you’ll need to create PBR-based textures 6m 11s
1. Load Your Model into QuixelCreate the ID and ambient occlusion map 17m 36s
Export your mesh from Blender 5m 34s
Load maps in DDO 6m 33s
Lower preview resolution in DDO 3m 8s
View and select color IDs in 3D0 6m 54s
2. Make Textures with DDOAdd and delete maps 5m 21s Add a metal smart material 6m 51s
Adjust materials in DDO 6m 40s
Set up lighting in 3DO 4m 27s
Flatten and unflatten materials 2m 4s
Materials and Dynamask 5m 32s
Make a wood texture in DDO 6m 14s
3. Use NDO and Add Details to Normal MapsNDO overview 5m 13s
Export a UV template 2m 50s
Sculpt layers 7m 53s Finish the cannon materials 8m Paint normal maps 6m 5s 4. Finish the MaterialsAdd materials to a second mesh 4m 3s
Add dust and rust to the entire model 4m 45s
Add dirt to the model 2m 33s
Paint a patina on the final materials 6m 41s
5. Render the Final Project in 3DORender the final project in 3DO 4m 54s
Goodbye 29s00. Introduction 01 – Welcome 02 – What is PBR 03 – What youll need to create PBR-based textures
01. Load Your Model into Quixel 04 – Create the ID and ambient occlusion map 05 – Export your mesh from Blender 06 – Load maps in DDO 07 – Lower preview resolution in DDO 08 – View and select color IDs in 3DO
02. Make Textures with DDO 09 – Add and delete maps 10 – Add a metal smart material 11 – Adjust materials in DDO 12 – Set up lighting in 3DO 13 – Flatten and unflatten materials 14 – Materials and Dynamask 15 – Make a wood texture in DDO
03. Use NDO and Add Details to Normal Maps 16 – NDO overview 17 – Export a UV template 18 – Sculpt layers 19 – Finish the cannon materials 20 – Paint normal maps
04. Finish the Materials 21 – Add materials to a second mesh 22 – Add dust and rust to the entire model 23 – Add dirt to the model 24 – Paint a patina on the final materials
05. Render the Final Project in 3DO 25 – Render the final project in 3DO 26 – Goodbye
CONTENT.md Ex_Files_BlenderQuixel.7z info.txt


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