Release date:2016, October 7

Duration:02 h 35 m

Author:Brian Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

V-Ray for Blender combines V-Ray’s flexibility and unprecedented speed with one of the world’s most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray’s lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray’s texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray’s sampling controls for adjusting the quality of your final renders.

Topics include:

Getting comfortable with the V-Ray interface

Exploring V-Ray light types: Sun, Sky, Spot, and more

Using irradiance mapping and global illumination

Working with the Physical Camera

Using V-Ray materials

Controlling quality with image sampling and the different engines
Table of Contents

Introduction and Important

Information Welcome 1m 48s

Software versions used 1m 38s

What you should know before watching this course 52s

Using the exercise files 1m 3s

Gamma handling and color management 1m 31s

Using Intel Embree 1m 50s

A word about HDRIs 55s

1. Introduction to V-Ray in Blender

Getting V-Ray up and running 1m 25s

Locating V-Ray tools and features in the Ul 3m 28s

Using the Quick Settings feature 3m 57s

Overview of V-Ray frame buffer controls 4m 13s

VFB history controls 4m

Understanding subdivs 2m 39s

Overview of color mapping 5m 31s

What the color mapping modes do 5m 31s

2. Key Lighting Tools

Exploring V-Ray light types: Sun 3m 23s

Exploring V-Ray light types: Sky 4m 2s

Exploring V-Ray light types: Spot 5m 19s

Exploring V-Ray light types: IES 4m 31s

Exploring V-Ray light types: Hemi 4m 50s

Exploring V-Ray light types: Area 4m 23s

Exploring V-Ray light types: IBL 4m 16s

3. Global Illumination: Bouncing Our Light Around

Using irradiance mapping: Part 1 4m 48s

Using irradiance mapping: Part 2 5m 34s

Working with the light cache 3m 34s

Applying brute force Gl 4m 24s

4. Working with the V-Ray Physical Camera

Overview of the V-Ray Physical Camera 5m 4s

Understanding the exposure controls 4m 26s

Handling perspective correction 2m 36s

Setting up a depth of field effect 3m 57s

Working with motion blur 2m 48s

5. V-Ray Materials and Maps

Introduction to V-Ray materials in Blender 3m 32s

Creating diffuse color 4m 56s

Adding reflectivity to a material 3m 50s

Making a clear glass material 3m 31s

Creating colored and frosted glass 4m 11s

Using the VRmat format 2 m 34s

6. Quality Control Using Image Sampling

The Progressive sampler 4m 4s

Working with the Adaptive Subdivision engine 4m 22s

How to use the Adaptive DMC engine 3m 41s

Using the Fixed Rate engine 3m 34s

Using the “universal” settings approach 4m 2s

Vlado’s preferred methods for sampling 3m 52s

Conclusion What next? 1m 9s

00. Introduction and Important Information 01 – Welcome 02 – Software versions used 03 – What you should know before watching this course 04 – Using the exercise files 05 – Gamma handling and color management 06 – Using Intel Embree 07 – A word about HDRIs

01. Introduction to V-Ray in Blender 08 – Getting V-Ray up and running 09 – Locating V-Ray tools and features in the UI 10 – Using the Quick Settings feature 11 – Overview of V-Ray frame buffer controls 12 – VFB history controls 13 – Understanding subdivs 14 – Overview of color mapping 15 – What the color mapping modes do

02. Key Lighting Tools 16 – Exploring V-Ray light types – Sun 17 – Exploring V-Ray light types – Sky 18 – Exploring V-Ray light types – Spot 19 – Exploring V-Ray light types – IES 20 – Exploring V-Ray light types – Hemi 21 – Exploring V-Ray light types – Area 22 – Exploring V-Ray light types – IBL

03. Global Illumination – Bouncing Our Light Around 23 – Using irradiance mapping – Part 1 24 – Using irradiance mapping – Part 2 25 – Working with the light cache 26 – Applying brute force GI

04. Working with the V-Ray Physical Camera 27 – Overview of the V-Ray Physical Camera 28 – Understanding the exposure controls 29 – Handling perspective correction 30 – Setting up a depth of field effect 31 – Working with motion blur

05. V-Ray Materials and Maps 32 – Introduction to V-Ray materials in Blender 33 – Creating diffuse color 34 – Adding reflectivity to a material 35 – Making a clear glass material 36 – Creating colored and frosted glass 37 – Using the VRmat format

06. Quality Control Using Image Sampling 38 – The Progressive sampler 39 – Working with the Adaptive Subdivision engine 40 – How to use the Adaptive DMC engine 41 – Using the Fixed Rate engine 42 – Using the universal settings approach 43 – Vlados preferred methods for sampling

07. Conclusion 44 – What next

CONTENT.md Ex_Files_Blender_VRay3Basics.7z info.txt

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