Release date:2016, October 7
Duration:02 h 35 m
Author:Brian Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
V-Ray for Blender combines V-Ray’s flexibility and unprecedented speed with one of the world’s most famous open-source 3D applications. Build your rendering skills while you learn new tools for expanding your creative possibilities, in this course on V-Ray 3.0, the most recent version of this powerful lighting and rendering plugin. Brian Bradley introduces V-Ray’s lighting tools for natural-looking daylight and artificial illumination, the Global Illumination system, and the Physical Camera, which gives you real-world parameters for camera control (such as f-stop and focal length). Then learn how to use V-Ray’s texturing tools to build realistic surfaces, including diffuse, reflective, and refractive surfaces. Last but not least, explore V-Ray’s sampling controls for adjusting the quality of your final renders.
Topics include:Getting comfortable with the V-Ray interface
Exploring V-Ray light types: Sun, Sky, Spot, and more
Using irradiance mapping and global illumination
Working with the Physical Camera
Using V-Ray materials
Controlling quality with image sampling and the different enginesIntroduction and Important
Information Welcome 1m 48s
Software versions used 1m 38s
What you should know before watching this course 52s
Using the exercise files 1m 3s
Gamma handling and color management 1m 31s
Using Intel Embree 1m 50s
A word about HDRIs 55s
1. Introduction to V-Ray in BlenderGetting V-Ray up and running 1m 25s
Locating V-Ray tools and features in the Ul 3m 28s
Using the Quick Settings feature 3m 57s
Overview of V-Ray frame buffer controls 4m 13s
VFB history controls 4m
Understanding subdivs 2m 39s
Overview of color mapping 5m 31s
What the color mapping modes do 5m 31s
2. Key Lighting ToolsExploring V-Ray light types: Sun 3m 23s
Exploring V-Ray light types: Sky 4m 2s
Exploring V-Ray light types: Spot 5m 19s
Exploring V-Ray light types: IES 4m 31s
Exploring V-Ray light types: Hemi 4m 50s
Exploring V-Ray light types: Area 4m 23s
Exploring V-Ray light types: IBL 4m 16s
3. Global Illumination: Bouncing Our Light AroundUsing irradiance mapping: Part 1 4m 48s
Using irradiance mapping: Part 2 5m 34s
Working with the light cache 3m 34s
Applying brute force Gl 4m 24s
4. Working with the V-Ray Physical CameraOverview of the V-Ray Physical Camera 5m 4s
Understanding the exposure controls 4m 26s
Handling perspective correction 2m 36s
Setting up a depth of field effect 3m 57s
Working with motion blur 2m 48s
5. V-Ray Materials and MapsIntroduction to V-Ray materials in Blender 3m 32s
Creating diffuse color 4m 56s
Adding reflectivity to a material 3m 50s
Making a clear glass material 3m 31s
Creating colored and frosted glass 4m 11s
Using the VRmat format 2 m 34s
6. Quality Control Using Image SamplingThe Progressive sampler 4m 4s
Working with the Adaptive Subdivision engine 4m 22s
How to use the Adaptive DMC engine 3m 41s
Using the Fixed Rate engine 3m 34s
Using the “universal” settings approach 4m 2s
Vlado’s preferred methods for sampling 3m 52s
Conclusion What next? 1m 9s00. Introduction and Important Information 01 – Welcome 02 – Software versions used 03 – What you should know before watching this course 04 – Using the exercise files 05 – Gamma handling and color management 06 – Using Intel Embree 07 – A word about HDRIs
01. Introduction to V-Ray in Blender 08 – Getting V-Ray up and running 09 – Locating V-Ray tools and features in the UI 10 – Using the Quick Settings feature 11 – Overview of V-Ray frame buffer controls 12 – VFB history controls 13 – Understanding subdivs 14 – Overview of color mapping 15 – What the color mapping modes do
02. Key Lighting Tools 16 – Exploring V-Ray light types – Sun 17 – Exploring V-Ray light types – Sky 18 – Exploring V-Ray light types – Spot 19 – Exploring V-Ray light types – IES 20 – Exploring V-Ray light types – Hemi 21 – Exploring V-Ray light types – Area 22 – Exploring V-Ray light types – IBL
03. Global Illumination – Bouncing Our Light Around 23 – Using irradiance mapping – Part 1 24 – Using irradiance mapping – Part 2 25 – Working with the light cache 26 – Applying brute force GI
04. Working with the V-Ray Physical Camera 27 – Overview of the V-Ray Physical Camera 28 – Understanding the exposure controls 29 – Handling perspective correction 30 – Setting up a depth of field effect 31 – Working with motion blur
05. V-Ray Materials and Maps 32 – Introduction to V-Ray materials in Blender 33 – Creating diffuse color 34 – Adding reflectivity to a material 35 – Making a clear glass material 36 – Creating colored and frosted glass 37 – Using the VRmat format
06. Quality Control Using Image Sampling 38 – The Progressive sampler 39 – Working with the Adaptive Subdivision engine 40 – How to use the Adaptive DMC engine 41 – Using the Fixed Rate engine 42 – Using the universal settings approach 43 – Vlados preferred methods for sampling
07. Conclusion 44 – What next
CONTENT.md Ex_Files_Blender_VRay3Basics.7z info.txt


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