Release date:2017, February

Duration:01 h 05 m

Author:Brian Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Overcome the color bleed phenomenon that can occur in global illumination renders. Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work with object properties, channels, and other tools to prevent, contain, or limit color bleed.

Topics include:

How light works

Reflectance

Geometry setup

White balance control

Use of problem colors

Saturation control

Single-bounce primary engines

GI multiplier control

Wrapper material

Override material

Color mapping and color bleed

V-Ray object properties

Render channels
Table of Contents

Introduction and Important

Information Welcome 1m 13s

What you should know before watching this course 50s

Using the exercise files 50s

Software versions in use 1m 17s

How our test scene is set up 2m 6s

1. Color Bleed Basics

A little bit about how light works 5m 29s

Defining color bleed 4m 53s

2. Physically Accurate Color Bleed Control

Controlling reflectance through color values 3m 43s

Controlling reflectance in bitmap images 2m 35s

How geometry setup can affect color bleed 3m 18s

The power of the White balance control 2m 49s

Choosing placement of problem colors 2m 1s

3. Global Illumination Controls

The Saturation Post-processing control 3m 50s

Single-bounce primary engines 3m 4s

Beware the Gl multiplier control 2m 55s

Saving Gl map files to disk 3m 54s

4. Other Color Bleed Control Options

Wrapper material 3m 50s

Override material 2m 51s

Color mapping and color bleed 3m

V-Ray object properties 3m 36s

Render channels setup 2m 21s

Using render channels 4m 28s

Conclusion What next? 59s

00. Introduction and Important Information 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files 04 – Software versions in use 05 – How our test scene is set up

01. Color Bleed Basics 06 – A little bit about how light works 07 – Defining color bleed

02. Physically Accurate Color Bleed Control 08 – Controlling reflectance through color values 09 – Controlling reflectance in bitmap images 10 – How geometry setup can affect color bleed 11 – The power of the White balance control 12 – Choosing placement of problem colors

03. Global Illumination Controls 13 – The Saturation Post-processing control 14 – Single-bounce primary engines 15 – Beware the GI multiplier control 16 – Saving GI map files to disk

04. Other Color Bleed Control Options 17 – Wrapper material 18 – Override material 19 – Color mapping and color bleed 20 – V-Ray object properties 21 – Render channels setup 22 – Using render channels

05. Conclusion 23 – What next

CONTENT.md info.txt VRay_ColorBleed_Blender.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!