Release date:2018, January 13

Duration:02 h 24 m

Author:Aaron F. Ross

Skill level:Advanced

Language:English

Exercise files:Yes

3ds Max offers a full suite of powerful 3D camera features for design visualization, animation, and visual effects. This course covers core topics in camera rigging, animation, and special effects such as motion blur and depth of field. You’ll apply the principles of live-action cinematography using the tools of 3D computer animation. Along the way, you’ll learn best practices, both technical and aesthetic, in virtual cinematography. These techniques save time and effort by streamlining the camera animation process. The goal of this course is to help you more quickly and easily achieve professional results from the 3ds Max camera tools.

Topics include:

Improving productivity in the viewports

Customizing display and camera options

Rigging a camera for animation

Controlling and keyframing rotations

Prioritizing pan, tilt, and roll axis order

Keyframing camera movement such as pan and dolly

Keyframing compound camera movement

Animating a camera crane or jib arm

Animating a walk-through with Path Constraint

Projecting an isometric view

Defining motion blur parameters

Blurring by distance with depth of field
Table of Contents

Introduction

Welcome 1m

Using the exercise files 4m 34s

1. Viewport Tips and Tricks

Hiding the ViewCube 1m 43s

Saving a solid background template scene 3m 31s

Restoring camera framing with Undo 2m 20s

Setting Field of View 2m 14s

Navigating in Walkthrough mode 5m

Isolating surfaces with Viewport Clipping 3m 50s

Analyzing a Camera frame with 2D Pan and Zoom 3m 9s

2. Working with Cameras Displaying

Cameras larger in the view 3m 20s

Manipulating Physical Target Distance 3m 23s

Choosing Safe Frames options 5m 9s

Offsetting the frame with Lens Shift 3m 51s

Locking transforms in the Hierarchy panel 1m 57s

3. Rigging and Animation

Recognizing camera animation issues 5m 43s

Rotation in the Gimbal coordinate system 4m 1s

Choosing rotation order 3m 2s

Rigging a camera for animation 7m 4s

Keyframing a truck or tracking shot 3m 41s

Keyframing pan rotation 5m 46s

Keyframing a camera dolly 4m 29s

Keyframing a zoom with Field of View 4m 4s

4. Compound Camera Animation

Keyframing a track-pan 3m 49s

Keyframing a pedestal-tilt 3m 39s

Rigging and animating a crane shot 8m 4s

Rigging for a Path walkthrough 5m 14s

Animating a walkthrough on a path 5m 53s

Keying rotations on a path 4m 48s

Animating on an arc 5m 51s

5. Special Effects

Rendering isometric views 7m 37s

Defining physical sensor size 3m 55s

Rendering motion blur 5m 16s

Rendering bokeh with Depth of Field 6m 21s

Conclusion Next steps 1m 2s

00. Introduction 01 – Welcome 02 – Using the exercise files

01. Viewport Tips and Tricks 03 – Hiding the ViewCube 04 – Saving a solid background template scene 05 – Restoring camera framing with Undo 06 – Setting Field of View 07 – Navigating in Walkthrough mode 08 – Isolating surfaces with Viewport Clipping 09 – Analyzing a Camera frame with 2D Pan and Zoom

02. Working with Cameras 10 – Displaying Cameras larger in the view 11 – Manipulating Physical Target Distance 12 – Choosing Safe Frames options 13 – Offsetting the frame with Lens Shift 14 – Locking transforms in the Hierarchy panel

03. Rigging and Animations 15 – Recognizing camera animation issues 16 – Rotation in the Gimbal coordinate system 17 – Choosing rotation order 18 – Rigging a camera for animation 19 – Keyframing a truck or tracking shot 20 – Keyframing pan rotation 21 – Keyframing a camera dolly 22 – Keyframing a zoom with Field of View

04. Compound Camera Animation 23 – Keyframing a track-pan 24 – Keyframing a pedestal-tilt 25 – Rigging and animating a crane shot 26 – Rigging for a Path walkthrough 27 – Animating a walkthrough on a path 28 – Keying rotations on a path 29 – Animating on an arc

05. Special Effects 30 – Rendering isometric views 31 – Defining physical sensor size 32 – Rendering motion blur 33 – Rendering bokeh with Depth of Field

06. Conclusion 34 – Next steps

CONTENT (6).md Ex_Files_3dsMax_Cinematography.7z info (6).txt

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