Release date:2017, February 2

Duration:04 h 44 m

Author:Zaheer Mukhtar

Skill level:Intermediate

Language:English

Exercise files:Yes

Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too—analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar as he takes you through each step.

First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.

Topics include:

Exploring the elements of stylization

Analyzing a reference image

Blocking out basic shapes

Reshaping forms

Creating details

Creating stylized elements

Creating materials in 3ds Max

Color correcting materials

Preparing materials for export

Importing elements into a scene

Adding lights to a scene

Setting up V-Ray Renderer

Fixing issues with renders and lights

Compositing render passes in Photoshop
Table of Contents

Introduction

Welcome 1m 12s

What you should know 48s

Using the exercise files 1m 44s

1. Blocking Out Basic Shapes

Elements of stylization 6m 12s

Analyzing the reference image 4m 43s

Setting up shortcuts 5m 55s

Blocking out the basic shape 4m 43s

Blocking out the top portion 6m 36s

Blocking out the balcony 6m 39s

Adding railings to the balcony 5m 1s

Adding details to the top planks 6m 35s

Creating the top antenna 8m 18s

Blocking out the window opening 6m 39s

Blocking out the door frame 1 6m 45s

Blocking out the front door 1 5m 54s

2. Adding Details to Basic Shapes

Creating and unwrapping wooden planks 7m 23s

Adding cracks to the wooden 1 planks 8m

Making the roof and walls from 1 planks 7m 25s

Placing planks on the roof 5m 2s

Reshaping planks for a triangular roof 7m 48s

Finishing the triangular roof portion 5m 11s

Adding planks to the balcony 8m 21s

Adding planks to walls 6m 21s

Adding the base to the balcony 4m 16s

3. Creating Stylized Details

Adding the door to the front 5m 21s

Opening for the top window and balcony 6m 7s

Creating details for the side windows 8m 58s

Adding the last of the details 6m 55s Creating stylized flowers 7m 26s Creating stylized grass 10m 13s

4. Creating Textures, Exporting, and Rendering

Methods for creating stylized textures 7m 24s

Using vector shapes to add details 6m 44s

Creating base texture in DDO 5m 38s

Adding details to the base texture in DDO 8m 5s

Creating materials in 3ds Max 4m 47s

Color correcting materials 9m 8s

Preparing flowers and grass for export 4m 50s

Importing grass and flowers to the scene 4m 19s

Setting up the camera and grass 5m 3s

Modifying the structure shape 6m 25s

Adding lights to the scene 4m 31s

Setting up V-Ray Tenderer 7m 21s

Fixing issues with renders and lights 7m 42s

Compositing render passes in Photoshop 8m 25s

Adding more elements to the final composition 10m 12s

Conclusion Next steps 1m 54s

00. Introduction 01 – Welcome 02 – What you should know 03 – Using the exercise files

01. Blocking Out Basic Shapes 04 – Elements of stylization 05 – Analyzing the reference image 06 – Setting up shortcuts 07 – Blocking out the basic shape 08 – Blocking out the top portion 09 – Blocking out the balcony 10 – Adding railings to the balcony 11 – Adding details to the top planks 12 – Creating the top antenna 13 – Blocking out the window opening 14 – Blocking out the door frame 15 – Blocking out the front door

02. Adding Details to Basic Shapes 16 – Creating and unwrapping wooden planks 17 – Adding cracks to the wooden planks 18 – Making the roof and walls from planks 19 – Placing planks on the roof 20 – Reshaping planks for a triangular roof 21 – Finishing the triangular roof portion 22 – Adding planks to the balcony 23 – Adding planks to walls 24 – Adding the base to the balcony

03. Creating Stylized Details 25 – Adding the door to the front 26 – Opening for the top window and balcony 27 – Creating details for the side windows 28 – Adding the last of the details 29 – Creating stylized flowers 30 – Creating stylized grass

04. Creating Textures, Exporting, and Rendering 31 – Methods for creating stylized textures 32 – Using vector shapes to add details 33 – Creating base texture in DDO 34 – Adding details to the base texture in DDO 35 – Creating materials in 3ds Max 36 – Color correcting materials 37 – Preparing flowers and grass for export 38 – Importing grass and flowers to the scene 39 – Setting up the camera and grass 40 – Modifying the structure shape 41 – Adding lights to the scene 42 – Setting up V-Ray renderer 43 – Fixing issues with renders and lights 44 – Compositing render passes in Photoshop 45 – Adding more elements to the final composition

05. Conclusion 46 – Next steps

CONTENT.md Ex_Files_3dsMax_Animation.7z info.txt

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