Release date:2017, January 5

Duration:02 h 52 m

Author:Aaron F. Ross

Skill level:Advanced

Language:English

Exercise files:Yes

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other applications such as motion picture production. Author Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. He shows how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light exclusion and lens effects. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.

Topics include:

Photometric lighting and gamma correction

High dynamic range and exposure control

Global illumination

Exterior daylight

Image-based lighting

Atmospheric effects

Geometric backdrops and self-illumination

Hiding the background for compositing

Interior daylight

Studio soft lighting

Importing photometric data

Light and shadow exclusion

Mapping light with Projector Map

Rendering

Lens Effects
Table of Contents

Introduction

Welcome 53s

Using the exercise files 4m 7s

1. Concepts

Photometric lighting 3m 43s

Gamma correction and linear workflows 2m 25s

High dynamic range imaging 1m 59s

Exposure and tone mapping 2m 59s

Global illumination 2m 42s

Color temperature 3m 29s

2. Exterior Daylight

Understanding 3ds

Max gamma correction 7m 14s

Laying out the scene 7m 24s

Tuning final gathering or Gl 3m 30s

Creating mental ray sun and sky 5m 12s

Setting viewport display options 1m 47s

Exposure control and tone mapping 4m 53s

Adjusting mental ray sun and sky 5m 5s

Image-based lighting with a skylight 7m 18s

Rendering global illumination and IBL 5m 55s

White-balancing a map 4m 16s

Applying environment fog 7m 52s

Rendering against black for compositing 6m 15s

Constructing a geometric backdrop 5m 59s

Self-illuminating a backdrop 6m 33s

3. Photometric Interiors

Interior daylight with ART physical sun and sky 6m 24s

Physical material emission for environments 5m 34s

Approximating direct sunlight 4m 21s

Filling shadows with area soft lights 5m 58s

Interior artificial light in ART 7m 20s

Importing photometric data 3m 48s

4. Studio Lighting and Effects

Light and shadow exclusion 4m 41s

Controlling attenuation decay 3m 32s

Projecting images with Projector Map 3m 23s

Rendering volume lights 8m 34s

Adding lens effects: Glow 8m 25s

Layering and mapping lens effects 8m 16s

Conclusion Next steps 1m 8s

00. Introduction 01 – Welcome 02 – Using the exercise files

01. Concepts 03 – Photometric lighting 04 – Gamma correction and linear workflows 05 – High dynamic range imaging 06 – Exposure and tone mapping 07 – Global illumination 08 – Color temperature

02. Exterior Daylight 09 – Understanding 3ds Max gamma correction 10 – Laying out the scene 11 – Tuning final gathering or GI 12 – Creating mental ray sun and sky 13 – Setting viewport display options 14 – Exposure control and tone mapping 15 – Adjusting mental ray sun and sky 16 – Image-based lighting with a skylight 17 – Rendering global illumination and IBL 18 – White-balancing a map 19 – Applying environment fog 20 – Rendering against black for compositing 21 – Constructing a geometric backdrop 22 – Self-illuminating a backdrop

03. Photometric Interiors 23 – Interior daylight with ART physical sun and sky 24 – Physical material emission for environments 25 – Approximating direct sunlight 26 – Filling shadows with area soft lights 27 – Interior artificial light in ART 28 – Importing photometric data

04. Studio Lighting and Effects 29 – Light and shadow exclusion 30 – Controlling attenuation decay 31 – Projecting images with Projector Map 32 – Rendering volume lights 33 – Adding lens effects – Glow 34 – Layering and mapping lens effects

05. Conclusion 35 – Next steps

CONTENT.md Ex_Files_3ds_Adv_Lighting.7z info.txt

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