Release date:2018, September 25

Duration:04 h 25 m

Author:Chris Murray

Skill level:Intermediate

Language:English

Exercise files:Yes

Design visualizations can help you clearly communicate your ideas to your stakeholders, and get them excited about bringing your concepts to life. By adding tasteful special effects to your design visualization projects—such as billowing foliage and movie-style camera effects—you can make your designs even more compelling. In this course, discover how to use special effects and techniques for 3ds Max to enhance the production quality of your design visualization projects. Instructor Chris Murray demonstrates how to add wet looking materials and masks, unroll and unfold objects with Bend, create mood with atmospherics, use 3ds Max cameras like real-world cameras, and more.

Topics include:

Creating wet looking materials and masks

Cool ways to do reveals

Creating reveals with the Texture Object Mask

Adding believable realism with animation techniques

Creating billowing foliage

Using movie-style camera effects

Real-world cameras, depth of field, and exposure control
Table of Contents

Introduction

Welcome 1m 10s

What you should know 27s

How to use the exercise files 59s

1. Advanced but Quick Material Effects

Using Blended Box Map to add depth and realism 25m 5s

Creating wet looking materials and masks 36m 57s

2. Cool Ways to Do Reveals

Creating reveals with the Texture Object Mask 13m 47s

Using animated Gradient Ramps 19m 57s

Unrolling and unfolding objects with Bend 31m 18s

Animated Booleans 19m 17s

3. Add Believable Realism with Animation Techniques

Creating billowing foliage: Trees and wind 22m 13s

Creating mood with atmospherics 40m 28s

4. Movie Style Camera Effects

Real-world cameras, depth of field, and exposure control 25m 51s

Dollies, cuts, and cranes 27m

Conclusion Next steps 1m 7s

00. Introduction 01 – Welcome 02 – What you should know 03 – How to use the exercise files

01. Advanced but Quick Material Effects 04 – Using Blended Box Map to add depth and realism 05 – Creating wet looking materials and masks

02. Cool Ways to Do Reveals 06 – Creating reveals with the Texture Object Mask 07 – Using animated Gradient Ramps 08 – Unrolling and unfolding objects with Bend 09 – Animated Booleans

03. Add Believable Realism with Animation Techniques 10 – Creating billowing foliage – Trees and wind 11 – Creating mood with atmospherics

04. Movie Style Camera Effects 12 – Real-world cameras, depth of field, and exposure control 13 – Dollies, cuts, and cranes

05. Conclusion 14 – Next steps

CONTENT (3).md Ex_Files_3dsMax_Effects_Vis.7z info (3).txt

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