Release date:2018, January 2

Duration:02 h 44 m

Author:Pablo Muñoz

Skill level:Beginner

Language:English

Exercise files:Yes

Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo’s examples to create a solid portfolio piece.

This course was created by ZBrushGuides. We are honored to host this training in our library.

Topics include:

Loading projects and templates

Importing reference images

Creating an armature

Working with Adaptive Skin

Sculpting

Using brushes

Extracting mesh

Using custom alphas

Modeling with primitives

Texturing with Polypaint

Rendering
Table of Contents

Introduction

Welcome 1m 9s

Exercise files 53s

1. User Interface

Loading projects and templates 3m 33s

First contact and Ul elements 3m 1s

Canvas and navigation 2m 7s

Customizing ZBrushCore Ul 2m 23s

Custom hotkeys 2m 35s

Importing reference images 2m 11s

Working with reference image: 2m 38s

Background color 2m 16s

Undo history and QuickSave 1m 27s

2. Getting Started

Sculpting approaches 2m 52s

Introduction to ZSpheres 4m 55s

Creating an armature 4m 35s

Exploring shapes and adjusting volumes 2m 19s

Adaptive Skin 3m 20s

Adjusting Adaptive Skin 3m 25s

Masking and selection tools 4m 11s

The power of subtools 4m 44s

3. Approaching Sculpting

Understanding Dynamesh and subdivisions 2m 53s

Splitting up the model into subtools 4m 46s

The brush system 4m 32s

Building secondary shapes and strong silhouettes 3m 57s

Polygroups 3m 43s

Insert brushes 3m 48s

Alternative way to build shapes 3m 52s

Creating fur for arms and legs 3m 8s

4. Refining the Sculpture

Polishing shapes 4m 24s

Extracting mesh 3m 43s

Stroke type and alphas for detailing 3m 54s

Creating custom alphas in Photoshop 2m 50s

Using custom alphas for tertiary shapes 2m 29s

Refining stylized fur with Dam Standard Brush 2m 46s

Subtool transitions 4m 31s

5. Primitives

Primitives and initialize settings 2 m 43s

Modeling the horns with primitives 3m 29s

Primitive to PolyMesh and shape tweaking 2m 48s

Deformation palette 2m 27s

Sculpting the horn with subdivisions 3m 59s

Detailing the horn and custom brushes 4m 21s

Appending the horn and mirroring it 4m 5s

6. Polypaint and Rendering

Paint brush and materials 3m 27s

First color pass and establishing palette 2m 25s

Refining the color palette 3m 55s

Stroke type and alphas for texture detailing 3m 55s

Texture images to add variation 2m 51s

Sculpting details with paint 1m 47s

Applying materials 4m 1s

Lights setup 2m 36s

Rendering final image 5m 57s

00. Introduction 01 – Welcome 02 – Exercise files

01. User Interface 03 – Loading projects and templates 04 – First contact and UI elements 05 – Canvas and navigation 06 – Customizing ZBrushCore UI 07 – Custom hotkeys 08 – Importing reference images 09 – Working with reference images 10 – Background color 11 – Undo history and QuickSave

02. Getting Started 12 – Sculpting approaches 13 – Introduction to ZSpheres 14 – Creating an armature 15 – Exploring shapes and adjusting volumes 16 – Adaptive Skin 17 – Adjusting Adaptive Skin 18 – Masking and selection tools 19 – The power of subtools

03. Approaching Sculpting 20 – Understanding Dynamesh and subdivisions 21 – Splitting up the model into subtools 22 – The brush system 23 – Building secondary shapes and strong silhouettes 24 – Polygroups 25 – Insert brushes 26 – Alternative way to build shapes 27 – Creating fur for arms and legs

04. Refining the Sculpture 28 – Polishing shapes 29 – Extracting mesh 30 – Stroke type and alphas for detailing 31 – Creating custom alphas in Photoshop 32 – Using custom alphas for tertiary shapes 33 – Refining stylized fur with Dam Standard Brush 34 – Subtool transitions

05. Primitives 35 – Primitives and initialize settings 36 – Modeling the horns with primitives 37 – Primitive to PolyMesh and shape tweaking 38 – Deformation palette 39 – Sculpting the horn with subdivisions 40 – Detailing the horn and custom brushes 41 – Appending the horn and mirroring it

06. Polypaint and Rendering 42 – Paint brush and materials 43 – First color pass and establishing palette 44 – Refining the color palette 45 – Stroke type and alphas for texture detailing 46 – Texture images to add variation 47 – Sculpting details with paint 48 – Applying materials 49 – Lights setup 50 – Rendering final image

CONTENT.md Ex_Files_Learning_ZBrushCore.7z info.txt

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