Release date:2019
Duration:02 h 00 m
Author:Erik Scott
Skill level:Beginner
Language:English
Exercise files:Yes
This course covers how to create custom mapping and transformation nodes in Cycles, including the math and theory behind vectors. Blender’s default mapping node allows simple transformations of texture coordinates, but there are a lot of cases where more flexible inputs and non-uniform transformations would be incredibly valuable. By the end of the course you should be quite comfortable with manipulating textures in Blender and have a working knowledge of what Cycles is doing with them behind the scenes.
01 Understanding 3D Transformations 02 Setting Up the Test Scene 03 Visualizing Vectors as Colors 04 Understanding the Mapping Node 05 Creating the Translation Node 06 Creating the Scaling Node 07 Creating the Z Rotation Node 08 Creating the X and Y Rotation Nodes 09 Implementing the Texture Iption Overview 10 Creating Texture Transformation Outputs 11 Coordinate Mapping Rotation Order 12 Using the Custom Transformation Nodes 13 Creating a Custom Matrix Node CustomTransform_SourceFiles.7z


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