Release date:2017, October

Duration:05 h 03 m

Author: Game Art Co

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

Apply the principles of animation to a game character

Sketch, rig and animate a figure in Spriter

Apply gesture to create dynamic sketches

Create a Walk, Jump, Run, Idle and Shoot animation

Create professional level animations in Anima2D

Requirements

No previous knowledge is required although some basics experience of Flash and Photoshop is useful but not necessary.

Download a trial version of Flash, Photoshop and the free version of Spriter.

Drawing exercises can be done with a digital drawing tablet or in pencil and scanned in.

Download Latest Version of Unity & Anima2d

Description This course starts with a fast crash course in animation for games and gets you creating your first walk cycle within one hour in Spriter. Unique dynamic drawing exercises are included to help improve your concept of character posing. We start with the animation principles then go through the complete process of sketching a simple figure in Photoshop, to rigging and animating in Spriter. The second part of the course concentrates completely on pure animation and is lead by John Nightingale senior game animator of fifteen years.

Part 1: Basics of Spriter with Nick Sweetman This first part of the course focuses on pure animation and enables you to see the whole process from start to finish. It’s ideal for those who want a short introduction to Spriter so you can apply the knowledge straight away to your own creative game projects. Walk templates are included with the course along with the finished Spriter file. The majority of this part can be completed with a free version of Spriter and trial of Photoshop. Flash is used to explain the core principles of animation in the first exercise.

Part 2: Animating in Anima2D with John Nightingale (Updated 15.9.17)

NOTE: Part 2 concentrates on pure Animation we do not cover rigging in Anima 2D.

Experienced Senior Animator with multiple AAA console and PC projects, John has worked on projects great and small, from Aliens Vs Predator to Harry Potter and Pixar’s Rush. During this section John breaks down his fast 2d animation workflow for creating professional quality game animations that include Jump, run, idle and shoot all inside the software Anima2d an excellent free extension to Unity. We wanted to keep this section completely concentrated on the art of animation so we provide you with the pre-rigged character Rico, so you can jump straight in! This is the first course on Udemy to use the software Anima2D for character animation.

Who is the target audience?

Beginners to animation, looking for a quick start to take a simple character from Photoshop to Rigging and animation in Spriter.

Intermediate level animators who want to improve workflow.
Table of Contents

Principles of Animation 09:10

Warm up Exercises 02:11

Bouncing Ball in Flash – Block Out 05:10

Bouncing Ball in Flash – Squash and Stretch 01:49

Sketching a basic Figure 06:11

Sketching a Basic Template Figure 01:31

Blocking out the Figure in Vectors 02:46

Exporting the Body In Photoshop 01:54

Working in Spriter 33:00

Importing the Figure into Spriter 05:04

Rigging in Spriter 05:22

Warm up exercise – Dynamic Poses Part II 01:27

Animation Observation Exercise 00:33

Blocking out the first poses 03:35

The Pass position 03:26

The down position 03:34

The High 02:35

Tweaking the Walk Cycle Animation 02:36

Exporting the frames from Spriter 03:23

Testing out the animation in Construct 2 00:12

Course Wrap Up 00:35

Recommended Books for Animators 00:34

Free Character Rig – Character by artist Rayner Alencar 00:04

Animating in Anima2D with John Nightingale 01:27:03

Introduction 00:22

Downloading Anima2D And Opening The Fox Rig 02:00

Run Part 1: Blocking Out The Main Poses 11:44

Run Part 2: Pelvis Movement 06:58

Run Part 3: Adding In-betweens For The Legs 09:53

Run Part 4: The Upper Body 10:27

Run Part 5: Animating The Arms 08:04

Run Part 6: Animating The Tail 10:36

Run Part 7: The Nose And Ears 14:48

Run Part 8: Polish Stage 1 – The Legs 04:44

Run Part 9: Polish Stage 2 – The Spine, Head & Hands 07:27

Idle Animation 01:05:45

Idle Part 1: Blocking Out The Main Pose 02:58

Idle Part 2: The Pelvis Motion 05:25

Idle Part 3: Spine Movement 12:23

Idle Part 4: The Neck Motion 02:50

Idle Part 5: Animating The Arms 14:17

Idle Part 6: The Gun Arm Movement 06:37

Idle Part 7: Secondary Motion On The Nose And Ears 14:07

Idle Part 8: Animating The Tail 07:08

Jump Animation 51:07

Jump Part 1: Blocking Out The Pelvis Movement 09:42

Jump Part 2: The Spine & Gun Arm 12:09

Jump_Part 3: Adding Drag To The Right Arm 10:58

Jump Part 4: Adding Drag To The Ears 07:18

Jump Part 5: Animating The Tail 11:00

Shoot Animation 51:00

Shoot Part 1: Blocking Out 20:42

Shoot Part 2: Anticipation And Offsetting Keys 12:17

Shoot Part 3: Adding Polish To The Body 05:31

Shoot Part 4: Adding Drag To The Ears 05:44

Shoot Part 5: The Tail 06:38

Section Wrap Up 00:08

1. Principles of Animation 1. Warm up Exercises 2. Bouncing Ball in Flash – Block Out 3. Bouncing Ball in Flash – Squash and Stretch

2. Sketching a basic Figure 1. Sketching a Basic Template Figure 2. Blocking out the Figure in Vectors 3. Exporting the Body In Photoshop

3. Working in Spriter 01. Importing the Figure into Spriter – Creating A Realistic HDR Photo – Serge Ramelli 01.1 Download Spriter with this link.zip 02. Rigging in Spriter – Creating A Realistic HDR Photo – Serge Ramelli 03. Warm up exercise – Dynamic Poses Part II – Creating A Realistic HDR Photo – Serge Ramelli 04. Animation Observation Exercise.zip 05. Blocking out the first poses – Creating A Realistic HDR Photo – Serge Ramelli 05.1 Walk_Templates.rar 06. The Pass position – Creating A Realistic HDR Photo – Serge Ramelli 07. The down position – Creating A Realistic HDR Photo – Serge Ramelli 08. The High – Creating A Realistic HDR Photo – Serge Ramelli 09. Tweaking the Walk Cycle Animation – Creating A Realistic HDR Photo – Serge Ramelli 09.1 Walk_Cycle_Ready.rar 10. Exporting the frames from Spriter – Creating A Realistic HDR Photo – Serge Ramelli 11. Testing out the animation in Construct 2.zip 12. Course Wrap Up – Creating A Realistic HDR Photo – Serge Ramelli 13. Recommended Books for Animators.zip 14. Free Character Rig – Character by artist Rayner Alencar.zip 14.1 Rico_Character_Rig.rar

4. Animating in Anima2D with John Nightingale 01. Introduction 02. Downloading Anima2D And Opening The Fox Rig 02.1 Anima2D_Fox_Rig.rar 03. Run Part 1 Blocking Out The Main Poses 04. Run Part 2 Pelvis Movement 05. Run Part 3 Adding In-betweens For The Legs 06. Run Part 4 The Upper Body 07. Run Part 5 Animating The Arms 08. Run Part 6 Animating The Tail 09. Run Part 7 The Nose And Ears 10. Run Part 8 Polish Stage 1 – The Legs 11. Run Part 9 Polish Stage 2 – The Spine, Head & Hands

5. Idle Animation 1. Idle Part 1 Blocking Out The Main Pose 2. Idle Part 2 The Pelvis Motion 3. Idle Part 3 Spine Movement 4. Idle Part 4 The Neck Motion 5. Idle Part 5 Animating The Arms 6. Idle Part 6 The Gun Arm Movement 7. Idle Part 7 Secondary Motion On The Nose And Ears 8. Idle Part 8 Animating The Tail

6. Jump Animation 1. Jump Part 1 Blocking Out The Pelvis Movement 2. Jump Part 2 The Spine & Gun Arm 3. Jump_Part 3 Adding Drag To The Right Arm 4. Jump Part 4 Adding Drag To The Ears 5. Jump Part 5 Animating The Tail

7. Shoot Animation 1. Shoot Part 1 Blocking Out 2. Shoot Part 2 Anticipation And Offsetting Keys 3. Shoot Part 3 Adding Polish To The Body 4. Shoot Part 4 Adding Drag To The Ears 5. Shoot Part 5 The Tail 6. Section Wrap Up 6.1 Spriter_Animations_J_Nightingale.rar 6.2 Anima2D_Final_FoxAnims_by_J_Nightingale.rar

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