Release date:2011, April 8

Duration:02 h 58 m

Author:Ryan Kittlesonrende

Skill level:Beginner

Language:English

Exercise files:Yes

In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:

Navigating the canvas

Using perspective and floor

Creating a mesh with a ZSketch

Extracting from an existing mesh

Managing subdivision levels

Working with alphas

Masking off parts of a model

Using deformation

Using subtools

Deforming with Transpose

Painting and texturing

Creating UV maps
Table of Contents

Introduction

Welcome 51s

Using the exercise files 59s

What is ZBrush? 1m 47s

A note on screen resolution 1m 32s

Update for ZBrush 4R7 54s

1. Understanding the Interface

Making sense of ZBrush 2m 39s

Understanding the interface 2m 29s

Using Light Box 1m 23s

Navigating the canvas 2m 2s

Using Perspective and Floor 1m 51s

Understanding local centering 1m 9s

Trying different materials 2m 7s

Activating symmetry 2m 15s

Viewing your work in various ways 3m 22s

2. Creating Meshes

Understanding polygon-based models 1m 45s

Creating ZSpheres 4m 21s

Using ShadowBox 2m 15s

Making a ZSketch 2 m 47s

Extracting from an existing mesh 3m 59s

Using primitive 3D meshes 3m 24s

Importing from other programs 1m 27s

3. Brushes and Sculpting

Understanding brush settings 2m 45s

Inverting brush effects 1m 8s

Switching to Smooth mode 2m 34s

Setting the stroke properties 4m 14s

Working with alphas 2m 34s

Using the Move brush 2m 51s

Using the Clip brush 2m 58s

Learning a few more common brushes (Polish, Clay, Flatten, Inflate. Tracks) 2m 14s

Saving and using brush presets 2m 23s

4. Working with Tools

Working with tools and projects 1m 52s

Working with subdivision levels 3m 4s

Masking off parts of your model 2m 28s

Masking based on cavity and occlusion 4m 23s

Selecting and hiding parts of a tool 2m 50s

Working with polygroups 2m Using deformation 1m 59s

Mirroring geometry across an axis 1m 49s

Restoring symmetry 1m 45s

Creating morph targets 2m 31s

Understanding surface normal direction 2m 11s

5. Working with Subtools

Learning the basics of subtools 2m 36s

Making new subtools 3m 12s

Combining subtools 3m 8s

6. Deforming with Transpose

Masking with Transpose 1m 49s

Adjusting the Transpose Manipulator 1m 46s

Moving, scaling, and rotating with Transpose 3m 45s

7. Painting and Texturing with Color

Understanding how ZBrush uses color 2m 36s

Learning the basics of Spotlight 3m 37s

Painting and texturing with Spotlight 2 m 56s

Texturing a head: A practical approach 11m 16s

8. Retopology: Making Riggable Models

Drawing new edge flow for retopology 7m 52s

Tips for making good edge flow 5m 14s

Creating new topology 3m 55s

Transferring detail from the old model to the new 4m 13s

9. UV Layout and Maps

Understanding the UV maps 2 m 47s

Installing the UV Master plug-in 1m 47s

Using UV Master 3m 46s

Creating texture maps 5m 8s

10. Troubleshooting

Preventing problems 1m 42s

Recovering a corrupted model 2m 28s

Recognizing and fixing common problems 2m 25s

Conclusion Examples of ZBrush work 3m 16s

Goodbye 1m 5s

00. Introduction 01 – Welcome 02 – Using the exercise files 03 – What is ZBrush 04 – A note on screen resolution 05 – Update for ZBrush 4R7

01. Understanding the Interface 06 – Making sense of ZBrush 07 – Understanding the interface 08 – Using Light Box 09 – Navigating the canvas 10 – Using Perspective and Floor 11 – Understanding local centering 12 – Trying different materials 13 – Activating symmetry 14 – Viewing your work in various ways

02. Creating Meshes 15 – Understanding polygon-based models 16 – Creating ZSpheres 17 – Using ShadowBox 18 – Making a ZSketch 19 – Extracting from an existing mesh 20 – Using primitive 3D meshes 21 – Importing from other programs

03. Brushes and Sculpting 22 – Understanding brush settings 23 – Inverting brush effects 24 – Switching to Smooth mode 25 – Setting the stroke properties 26 – Working with alphas 27 – Using the Move brush 28 – Using the Clip brush 29 – Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) 30 – Saving and using brush presets

04. Working with Tools 31 – Working with tools and projects 32 – Working with subdivision levels 33 – Masking off parts of your model 34 – Masking based on cavity and occlusion 35 – Selecting and hiding parts of a tool 36 – Working with polygroups 37 – Using deformation 38 – Mirroring geometry across an axis 39 – Restoring symmetry 40 – Creating morph targets 41 – Understanding surface normal direction

05. Working with Subtools 42 – Learning the basics of subtools 43 – Making new subtools 44 – Combining subtools

06. Deforming with Transpose 45 – Masking with Transpose 46 – Adjusting the Transpose Manipulator 47 – Moving, scaling, and rotating with Transpose

07. Painting and Texturing with Color 48 – Understanding how ZBrush uses color 49 – Learning the basics of Spotlight 50 – Painting and texturing with Spotlight 51 – Texturing a head – A practical approach

08. Retopology – Making Riggable Models 52 – Drawing new edge flow for retopology 53 – Tips for making good edge flow 54 – Creating new topology 55 – Transferring detail from the old model to the new

09. UV Layout and Maps 56 – Understanding the UV maps 57 – Installing the UV Master plug-in 58 – Using UV Master 59 – Creating texture maps

10. Troubleshooting 60 – Preventing problems 61 – Recovering a corrupted model 62 – Recognizing and fixing common problems

11. Conclusion 63 – Examples of ZBrush work 64 – Goodbye

CONTENT.md Ex_Files_ZB4_EssT.7z info.txt

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