Release date:2011, April 8
Duration:02 h 58 m
Author:Ryan Kittlesonrende
Skill level:Beginner
Language:English
Exercise files:Yes
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:Navigating the canvas
Using perspective and floor
Creating a mesh with a ZSketch
Extracting from an existing mesh
Managing subdivision levels
Working with alphas
Masking off parts of a model
Using deformation
Using subtools
Deforming with Transpose
Painting and texturing
Creating UV mapsIntroduction
Welcome 51s
Using the exercise files 59s
What is ZBrush? 1m 47s
A note on screen resolution 1m 32s
Update for ZBrush 4R7 54s
1. Understanding the InterfaceMaking sense of ZBrush 2m 39s
Understanding the interface 2m 29s
Using Light Box 1m 23s
Navigating the canvas 2m 2s
Using Perspective and Floor 1m 51s
Understanding local centering 1m 9s
Trying different materials 2m 7s
Activating symmetry 2m 15s
Viewing your work in various ways 3m 22s
2. Creating MeshesUnderstanding polygon-based models 1m 45s
Creating ZSpheres 4m 21s
Using ShadowBox 2m 15s
Making a ZSketch 2 m 47s
Extracting from an existing mesh 3m 59s
Using primitive 3D meshes 3m 24s
Importing from other programs 1m 27s
3. Brushes and SculptingUnderstanding brush settings 2m 45s
Inverting brush effects 1m 8s
Switching to Smooth mode 2m 34s
Setting the stroke properties 4m 14s
Working with alphas 2m 34s
Using the Move brush 2m 51s
Using the Clip brush 2m 58s
Learning a few more common brushes (Polish, Clay, Flatten, Inflate. Tracks) 2m 14s
Saving and using brush presets 2m 23s
4. Working with ToolsWorking with tools and projects 1m 52s
Working with subdivision levels 3m 4s
Masking off parts of your model 2m 28s
Masking based on cavity and occlusion 4m 23s
Selecting and hiding parts of a tool 2m 50s
Working with polygroups 2m Using deformation 1m 59s
Mirroring geometry across an axis 1m 49s
Restoring symmetry 1m 45s
Creating morph targets 2m 31s
Understanding surface normal direction 2m 11s
5. Working with SubtoolsLearning the basics of subtools 2m 36s
Making new subtools 3m 12s
Combining subtools 3m 8s
6. Deforming with TransposeMasking with Transpose 1m 49s
Adjusting the Transpose Manipulator 1m 46s
Moving, scaling, and rotating with Transpose 3m 45s
7. Painting and Texturing with ColorUnderstanding how ZBrush uses color 2m 36s
Learning the basics of Spotlight 3m 37s
Painting and texturing with Spotlight 2 m 56s
Texturing a head: A practical approach 11m 16s
8. Retopology: Making Riggable ModelsDrawing new edge flow for retopology 7m 52s
Tips for making good edge flow 5m 14s
Creating new topology 3m 55s
Transferring detail from the old model to the new 4m 13s
9. UV Layout and MapsUnderstanding the UV maps 2 m 47s
Installing the UV Master plug-in 1m 47s
Using UV Master 3m 46s
Creating texture maps 5m 8s
10. TroubleshootingPreventing problems 1m 42s
Recovering a corrupted model 2m 28s
Recognizing and fixing common problems 2m 25s
Conclusion Examples of ZBrush work 3m 16s
Goodbye 1m 5s00. Introduction 01 – Welcome 02 – Using the exercise files 03 – What is ZBrush 04 – A note on screen resolution 05 – Update for ZBrush 4R7
01. Understanding the Interface 06 – Making sense of ZBrush 07 – Understanding the interface 08 – Using Light Box 09 – Navigating the canvas 10 – Using Perspective and Floor 11 – Understanding local centering 12 – Trying different materials 13 – Activating symmetry 14 – Viewing your work in various ways
02. Creating Meshes 15 – Understanding polygon-based models 16 – Creating ZSpheres 17 – Using ShadowBox 18 – Making a ZSketch 19 – Extracting from an existing mesh 20 – Using primitive 3D meshes 21 – Importing from other programs
03. Brushes and Sculpting 22 – Understanding brush settings 23 – Inverting brush effects 24 – Switching to Smooth mode 25 – Setting the stroke properties 26 – Working with alphas 27 – Using the Move brush 28 – Using the Clip brush 29 – Learning a few more common brushes (Polish, Clay, Flatten, Inflate, Tracks) 30 – Saving and using brush presets
04. Working with Tools 31 – Working with tools and projects 32 – Working with subdivision levels 33 – Masking off parts of your model 34 – Masking based on cavity and occlusion 35 – Selecting and hiding parts of a tool 36 – Working with polygroups 37 – Using deformation 38 – Mirroring geometry across an axis 39 – Restoring symmetry 40 – Creating morph targets 41 – Understanding surface normal direction
05. Working with Subtools 42 – Learning the basics of subtools 43 – Making new subtools 44 – Combining subtools
06. Deforming with Transpose 45 – Masking with Transpose 46 – Adjusting the Transpose Manipulator 47 – Moving, scaling, and rotating with Transpose
07. Painting and Texturing with Color 48 – Understanding how ZBrush uses color 49 – Learning the basics of Spotlight 50 – Painting and texturing with Spotlight 51 – Texturing a head – A practical approach
08. Retopology – Making Riggable Models 52 – Drawing new edge flow for retopology 53 – Tips for making good edge flow 54 – Creating new topology 55 – Transferring detail from the old model to the new
09. UV Layout and Maps 56 – Understanding the UV maps 57 – Installing the UV Master plug-in 58 – Using UV Master 59 – Creating texture maps
10. Troubleshooting 60 – Preventing problems 61 – Recovering a corrupted model 62 – Recognizing and fixing common problems
11. Conclusion 63 – Examples of ZBrush work 64 – Goodbye
CONTENT.md Ex_Files_ZB4_EssT.7z info.txt


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