Release date:2019, April 5

Duration:01 h 36 m

Author:Pablo Muñoz

Skill level:Beginner

Language:English

Exercise files:Yes

By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.

Topics include:

Using DynaMesh and Sculptris

Using ZRemesher

Working with primitives

Making a base mesh

Polishing a base

Planing a 3D model

Working with live Booleans

Adjusting materials

Applying textures to the form

Setting up lighting for a rendering

Rendering a 3D prototype using KeyShot

00. Introduction 01 – Intro 02 – What you should know 03 – Resources files

01. Tools and Techniques – Overview 04 – DynaMesh, Sculptris 05 – ZRemesher and subdivisions 06 – Primitives 07 – ZModeler and dynamic subdivision 08 – Live Booleans

02. Minimal Design and Simple Geometry 09 – Bottle_vase base mesh 10 – Bottle_vase design and polish 11 – Dispenser base mesh 12 – Dispenser polish 13 – Speaker base mesh 14 – Speaker details and polish

03. Working with Organic Shapes and Multiple Objects 15 – Planing the modeling of a chair 16 – Blocking the base 17 – Blocking the armrest and legs 18 – Shaping and tweaking silhouette 19 – Booleans and padding 20 – Details and final tweaks 21 – Booleans mesn and polygrouping

04. Intro to KeyShot 8 22 – ZBrush to KeyShot 23 – Keyshot overview and scene setup 24 – Tweaking materials 25 – Lighting and rendering

05. KeyShot Rendering 26 – The fabric material 27 – Setting up the lighting 28 – Render settings and render the image

06. KeyShot Advanced Tips 29 – Applying logos and textures (speaker) 30 – Labels materials 31 – Custom HDR lighting

Ex_Files_ZBrush_Product_Prototyping.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!