本课程《Into the Forest – Unreal Masterclass》将逐步指导如何从零开始创建桦树林环境,涵盖从使用 Speedtree 10 制作树木与地被植物模型,到运用 UE5.6 进行最终场景合成的完整流程。课程内容包括利用 Quixel Mixer 制作贴图、可选使用 Gaea 生成背景地形、创建各类高品质着色器,并最终通过 Movie Render Queue 完成 4K 渲染输出。学员将系统学习在 Speedtree 10 中创建次世代树木与地被、在 UE5.6 中开发高级着色器与场景合成、使用 Quixel Mixer 制作地形与路径贴图、通过 Gaea 生成背景地形与遮罩,以及在 Photoshop 中进行贴图优化等技能。课程提供约 57 小时的详细视频教程、15 个可下载章节,适用软件包括 Speedtree 10、UE5.6、Quixel Mixer 及图像处理软件,适合所有希望学习或提升环境制作能力的学习者。

总共57个多小时,1920X1080 mp4 ,语言:中文朗读与英语原声 含课程文件

Into the Forest – Unreal Masterclass

During this course I will show you, step-by-step, how to create a birch forest environment from scratch.

From the creation of an entire tree set and serval ground cover models with Speedtree 10 to the final composition with the next-gen tools available on UE5.6. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. To finish with the 4k renders with the Movie Render Queue.

What I will learn?

In Speedtree 10:

  • Create serval next-gen trees with hybrid logic (structure with Nanite and foliage with common LODs/Imposter)
  • Create high-poly 3d branches and bake them into textures.
  • Learn the logic to create an atlas that combines several parts in a single texture for trees.
  • Use the provided Atlas to create ground cover models optimized for realtime rendering.
  • Set up an advanced wind, fully customizable in UE5.
  • Set up LOD for foliage and ground cover models.

In UE5.6:

  • Advanced shaders for foliage, terrain, distant mountains, Megascans assets, decals & VFX.
  • Texture creation thanks to “Texture Graph” plugin.
  • Complete composition (Actor placement, lighting, decals, details, VFX and more)
  • Use of HDR lighting and Virtual Shadows Maps for a more natural result.
  • More in-depth work with Post Process Volume and Volumetric Fog.
  • PCG scattering tools for vegetation, decals and debris.
  • Advanced path model with Nanite tessellation and vertex painting.
  • Create 4k renderings with the Movie Render Queue.

In Quixel Mixer:

  • Create serval advanced textures for landscape and path.
  • Export with the correct packed textures.

In Gaea:

  • Create some terrains used to dress the background of our scene
  • Export masks to use them for texturing in UE5

In Photoshop:

  • Replace colors of some textures
  • Create and use Actions to speed up repetitive tasks
  • Enhance the quality

Which chapters are available?

  1. Aspen Trees (Complete Creation – Speedtree 10) – (10h11)
  2. Bark & Foliage Advanced Shader (UE5.6) – (4h26)
  3. Ground Foliage (Complete Creation – Speedtree 10) – (3h32)
  4. Procedural Landscape Shader & Quixel Mixer Textures (UE5.6 & Quixel Mixer) – (7h45)
  5. Advanced Tessellated Path (Quixel Mixer & UE5.6) – (2h26)
  6. PCG Trees (UE5.6) – (2h04)
  7. Scene Creation Part.1 – Main Scene Layout (UE5) – (3h38) 
  8. Scene Creation Part.2 – Custom Water Shader (UE5 & Quixel Mixer)  (2h28)
  9. Scene Creation Part.3 – Distant Mountains (Gaea 2 & UE5) – (3h21)
  10. Scene Creation Part.4 – Custom Megascans Shader (UE5) – (2h09)
  11. Scene Creation Part.5 – PCG for Details (UE5) – (3h41)
  12. Scene Creation Part.6 – Wind (Speedtree & UE5) – (3h17)
  13. Scene Creation Part.7 – Trees & Ground Foliage Variations (Speedtree & UE5) – (2h12)
  14. Scene Creation Part.8 – VFX with Niagara & Local Volumetric Fog (UE5) – (3h25)
  15. Scene Creation Part.9 – Final Rework & Renderings with Movie Render Queue (UE5) – (2h39)

What I will get?

  • ~57h hours of step-by-step video tutorial
  • 15 separated downloadable chapters (.zip)
  • 1080/30fps resolution

Software Used:

  • Speedtree 10.0.1 (works with the 10.1.0 version)
  • Unreal Engine 5.6.X
  • Photo/Image Editing Software (Photoshop, Gimp…)
  • Quixel Mixer 2022

Level:

  • Anyone who wants to learn, improve or fix their skills in environment creation.
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