这门课程将教授如何基于真实世界参考,为道具、角色和车辆创建数字影棚外观开发环境,涵盖从小型到大型资产的场景搭建,以便全面评估模型、纹理和着色器。课程将演示如何创建一系列用于模型、纹理与材质制作、分析和审阅的外观开发影棚环境。内容从影棚可控环境的重要性及实拍摄影设备概述开始,进而研究真实灯光(柔光箱、面板灯、聚光灯)并学习结合HDRIs、渐变光和“数字滤色片”使用数字灯光。在建立光照图谱后,将深入创建适用于道具、角色、360度全景和车辆的灯光装置,并基于实拍灯光方案构建对应的数字布光系统。请注意,课程重点不在于将特定资产完成最终外观开发,而是创建用于资产打光、纹理处理和着色调控的环境;通过校准影棚环境,可确保项目中的所有艺术家在统一条件下进行资产创作。课程使用Maya演示并以Arnold渲染,但由于所涉设置概念适用于任何基于PBR的应用程序(包括实时应用),学员可使用其他软件跟随学习。
课程时长:41小时 3840X2160 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件
工具:Maya、Arnold、Nuke
先决条件:具备 Maya 和 Nuke 的基础知识

Creating Digital Studio Look Development Environments 1001
This on-demand course will teach you how to create digital studio look development environments for props, characters and vehicles, all based on real-world reference. Learn how to create look dev environments for small to large assets, allowing you to fully assess your models, textures and shaders. This on-demand course will demonstrate how to create a series of look development studio environments for the purposes of model, texture and material creation, analysis and review.
We’ll kick things off with an overview of the importance of working within a studio-controlled environment and the photography kit used during a real-world shoot. Following on from this, we’ll study real-world lights (softboxes, panels, spotlights) and then look at working with digital lights using a combination of HDRIs, ramps and ‘digital gels’.
Once we’ve established our light maps, we’ll move on to creating the light rigs, covering prop, character, 360 and vehicle setups. For each light rig, we’ll cover the process of shooting real-world setups, of which we will then base our digital setups on. Please note that the course will not focus on look devving any specific asset to a finished state, but more about creating the environments to light, texture and shade your assets. By calibrating our studio environments, we’ll be able to ensure all artists working on assets for your projects are working under the same conditions.
We’ll be presenting this course in Maya and rendering with Arnold, however, you will be able to follow along in any other application as all the concepts for the setups will be compatible for any app that is PBR-based. (including real-time applications).






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