Release date:2021, July

Author:Chris Plush

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

The most fundamental concepts of 3D art and Blender. All the essential tools for 3D modeling, texturing, and rendering. Quick Start sections to quickly get you comfortable with the software. Full step-by-step project on creating a fun pirate raft scene from start to finish.

Requirements

All Blender 2.9x versions are fully compatible with this course.

Absolutely no experience with 3D or Blender is necessary.

Description Blender is perfect for anyone interested in learning 3D, because it’s incredibly powerful and free. This full creation suite offers a complete range of artistic possibilities, including modeling, animation, rendering, compositing, video editing, and a lot more. So whether you’re interested in creating games, producing animations, 3D printing, or anything else related to 3D, Blender has you covered with it’s complete production toolkit.

Learning such an advanced piece of software can be intimidating though! There are a crazy amount of tools and it can be tricky to figure out where to start. That’s what this course is for. This curriculum was designed to give you a clear understanding of the most fundamental concepts and tools, even if you have zero experience.

Learn Fast with the Quick Start Sections The course starts off with a few Quick Start sections which walk you through the basics of the software step-by-step. These sections make it super easy to quickly get up to speed with the most essential tools. They also act as a handy reference guide to refer back to if you forget any of the fundamentals.

Create a Full 3D Scene from Start to Finish Then we’ll take things further and apply everything we learned in a step-by-step project where we create a fun Pirate Raft scene. We’ll also learn about a lot of new tools in this project, and I’ll explain everything clearly along the way so that you’re confident in knowing what’s happening and what you’re doing. You’ll learn both how to do things, and why things should be done certain ways.

What Topics are Covered? This course covers a wide range of topics designed to get you up to speed with fundamentals of each step of the creation pipeline so that in the end you’re actually capable of creating full 3D scenes yourself from start to finish. Here’s a list of some of the main topics that you’ll learn about throughout the course:

3D Modeling and the most common tools such as subdividing, extruding, and creating new geometry. Learn about something called Modifiers, which are special modeling effects that you can use for complex modeling tasks. Fundamentals of creating Materials (also referred to as Shaders), including using different kinds of Textures to create more complexity. How to illuminate your scene using multiple kinds of Lights, as well as how to add ambient environment lighting. Learn how to position your Camera in your scene to frame the perfect final shot of your scene. Get introduced to two different Render Engines, Cycles and Eevee, which are used to process your scene into a final image.

Take Your Blender Experience Further By the end of this course you’ll be confident with the fundamentals and ready to take your skills further. But what happens next? In the What Now section at the end of the course, I’ll give you some advice on continuing to learn Blender. I’ll also give you a tour of Blender’s community so you know where you can chat with people, ask questions, join team projects, and keep up with the latest Blender news.

This course has everything you need to get a strong start with Blender and 3D, so I hope to see you in there!

Section 01 – Welcome to Class – 01 – Introduction to the Course Section 02 – Getting Started – 01 – Downloading Blender Section 02 – Getting Started – 02 – A Quick Tour of Blenders Interface Section 02 – Getting Started – 03 – Navigating Through 3D Space Section 02 – Getting Started – 04 – User Preferences Section 03 – Basic Tools – 01 – Selection Tools Section 03 – Basic Tools – 02 – Basic Transform Tools Section 03 – Basic Tools – 03 – Global Axis Transform Section 03 – Basic Tools – 04 – Local Axis Transform Section 03 – Basic Tools – 05 – Snapping Transform Section 03 – Basic Tools – 06 – The 3D Cursor Section 03 – Basic Tools – 07 – Shading Modes Section 03 – Basic Tools – 08 – Smooth and Flat Shading Section 04 – Modeling Basics – 01 – Working in Edit Mode Section 04 – Modeling Basics – 02 – Essential Modeling Tools Section 04 – Modeling Basics – 03 – Modeling a Snowman Section 05 – Cycles Render Engine – 01 – Intro to Cycles and Rendering Section 05 – Cycles Render Engine – 02 – Cycles Setup Section 05 – Cycles Render Engine – 03 – World Lighting Section 05 – Cycles Render Engine – 04 – Lamp Lighting Section 05 – Cycles Render Engine – 05 – Materials – Intro to Materials Section 05 – Cycles Render Engine – 06 – Materials – Your First Material Section 05 – Cycles Render Engine – 07 – Materials – Material Preview Mode Section 05 – Cycles Render Engine – 08 – Materials – Texture Coordinates Section 05 – Cycles Render Engine – 09 – Materials – Creating Metal Section 05 – Cycles Render Engine – 10 – Materials – Creating Glass Section 05 – Cycles Render Engine – 11 – Materials – Creating Wood Section 05 – Cycles Render Engine – 12 – Setting Up a Camera Section 05 – Cycles Render Engine – 13 – Rendering and Saving Your Render Section 06 – Eevee Render Engine – 01 – Intro to Eevee and Setup Section 06 – Eevee Render Engine – 02 – Ambient Occlusion Section 06 – Eevee Render Engine – 03 – Reflections Section 06 – Eevee Render Engine – 04 – Refraction Section 06 – Eevee Render Engine – 05 – Shadows and Samples Section 06 – Eevee Render Engine – 06 – Eevee Conclusion Section 07 – Modeling – 01 – Raft Section 07 – Modeling – 02 – Mast Section 07 – Modeling – 03 – Sail Section 07 – Modeling – 04 – Ocean Section 07 – Modeling – 05 – Shark Fins Section 07 – Modeling – 06 – Island Section 07 – Modeling – 07 – Palm Trees Section 07 – Modeling – 08 – Rocks Section 07 – Modeling – 09 – Clouds Section 08 – Scene Setup – 01 – Camera Setup Section 08 – Scene Setup – 02 – Fixing up the Scene Section 08 – Scene Setup – 03 – Setting Up Cycles Section 09 – Lighting – 01 – Sun Light Section 09 – Lighting – 02 – World Lighting_Updated Section 10 – Materials – 01 – Logs Section 10 – Materials – 02 – Mast Section 10 – Materials – 03 – Sail Section 10 – Materials – 04 – Shark Fin Section 10 – Materials – 05 – Ocean – Part 1 Section 10 – Materials – 06 – Ocean – Part 2 Section 10 – Materials – 07 – Sand Section 10 – Materials – 08 – Rocks Section 10 – Materials – 09 – Tree Trunk Section 10 – Materials – 10 – Tree Canopy Section 10 – Materials – 11 – Clouds Section 11 – The Final Render – 01 – Rendering Your Finished Scene Section 12 – What Now – 01 – Advice for Beginners Section 12 – What Now – 02 – Join the Blender Communities Section 12 – What Now – 03 – Creating an Online Portfolio for Free Section 12 – What Now – 04 – What Next Working Files.7z [Udemy] Blender for Complete and Total Beginners_Subtitles.7z

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