Release date:2021

Author:Kristi C

Skill level:Beginner

Language:English

Exercise files:Yes

There is something deeply satisfying about holding a sculpture you created in your own hands…

If you have ever wanted to learn how to create sculptures in ZBrush for 3D Printing, but don’t know where to start, this course is for you!

Starting from the concept sketch, I walk you through a typical figurine project , from concept art to 3D printed test prototype. This is the course I wish I had 3 years ago when I started to teach myself how to do this, scouring the deep recesses of the internet to find tutorials on things like parts-fit, keying, sculpting to scale, part tolerance, and more!

This is a very beginner friendly course. We cover a number of cross-discipline techniques, that, even if you are fairly new to ZBrush, you should be able to follow along. That said, this should probably not be your first time opening the program.

I know how hard it is to learn things on your own. As a 100% self-taught, online learning junkie, I made it a point to explain everything I am doing — not just the what, but the WHY — at least once so you can make your own decisions with your own artwork.

This is a HUGE volume of nearly 40 patiently edited videos, all broken down by subject matter so you can skip around to what you need help with most.

Table of Contents

SECTION 1: Sculpting with 3D Printing in mind

Starting with solid foundations that make things much easier when you go to print. Plus some general tips and tricks to working quickly in ZBrush.

Being your own concept artist – sketching for idea generation

Setting up your workspace for fast access to commonly used buttons/brushes

Anatomy Blocking and proportions overview

Dynamesh vs. ZRemesher vs. Subdivsions – when to use what to achieve the results you need

Polygrouping for fast and effective “retopology” and clean edge flows for great results

Speedy Remesh/Projection workflows

A cool trick to creating Insert Multi Mesh Brushes with High details that won’t blow up your computer!

Testing your sculpture for weight and balance — without a 3D printer!

How to sculpt hair that actually prints

Getting a ton of mileage out of default brushes – 90% of the sculpture is created with 3 standard brush types!

SECTION 2: Breaking down a Figure for 3D Printing – Garage Kit Style

I spill all my secrets around effective parts breakdown, and lay it out in a way that makes it easy to apply to your own work. It’s tricky business, and you need to be ready to puzzle-solve, but it’s very doable!

Splitting parts and cleaning up overlapping subtools

Learning about keying and tolerance gaps

Leveraging Panel loops, Folders, and Boolean operations to cleanly split parts in a non-destructive way

How to stay organized when you have a ton of subtools to work with!

Preparing your file to print using ScaleMaster & 3D Print Hub

Checking minimum thicknesses with helper tools

Exporting files to scale

Demonstrating a test print using Preform and a Form3 printer

Chapter 01 – The Concept Sketch Chapter 02 – Setting up the ZBrush UI Chapter 03 – Blocking out the Head Chapter 03b – Blocking out the Head pt 2 Chapter 04 – Fixing Head Proportions Chapter 05 – Refining the Head Chapter 06 – Blocking out the Body Chapter 07 – Blocking out the Hair Chapter 08 – Physics Test in Blender Chapter 09 – Setting Scale Chapter 10 – Blocking out the Base Chapter 11 – Detailing the Trunk Chapter 12 – Detailing the Horns Chapter 13 – Facial Fixes Remeshing and Detailing Chapter 14 – Hair Polishing Chapter 15 – Even More Hair Polishing Chapter 16 – Detailing the Horns – Timelapse Chapter 17 – Detailing the Trunk Part 2 – Timelapse Chapter 18 – Anatomy fixes and Eye Booleans Chapter 19 – Flower IMM – Displacement Awesomeness Chapter 20 – Using Textured IMMs on our Figure Chapter 21 – Adding Flowers and Leaves Chapter 22 – Adding Flowers and Leaves Timelapse Chapter 23 – Loads of Detailing Timelapse Chapter 24 – Detailing Timelapse part 2 Chapter 25 – SECTION 2 INTRO Chapter 26 – Examining a Completed Figure for Reference Chapter 27 – Starting Parts Breakdown – Making a Plan Chapter 28 – Organizing by Final Parts Chapter 29 – Preparing the Trunk and Base Chapter 30 – Splitting The Trunk and Body Chapter 31 – Merging the Body Chapter 32 – Cleaning Hair Back and Removing Trunk Volume Chapter 33 – Parts Split Timelapse Chapter 34 – Horns Split Timelapse Chapter 35 – Intro to Keying Demo Chapter 36 – Keying and Creating Gaps Chapter 37 – Last Look and Watertight Check Chapter 38 – Parts Export and Preform Setup Chapter 39 – Printing Cleanup and Assembly

[Artstation] From Sketch to 3D Print – Collectible Sculpting in ZBrush for 3D Printing.7z

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