Release date:2018, September 10

Duration:07 h 21 m

Author:Richard Banks

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn? Students will be able to create modular, procedurally generated game environment props quickly and with a consistent style and tone

Requirements Side FX Houdini 16

Description Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you’re looking to step into the awesome procedural modelling world – this is the course for you!

Who is the target audience? Houdini users, game developers, level designers, 3D artists

Table of Contents

Introduction 22:29

Introduction – Hello and welcome to Season 2! 11:00

Season 1 Recap 02:47

Project Goals and Learning Outcomes 08:42

Project Analysis 01:12:42

Modular Game Environments – Thinking Procedurally 10:59

Common Nodes – an Introduction 21:07

The Awesome Power of the Point 18:55

Digital Asset – SuperSweep 21:41

Modelling – The Building System 50:19

The Building System – Part 1 14:11

The Building System – Part 2 20:33

The Building System – Part 3 15:35

Modelling – The Railing System 01:15:26

The Roof System – Part 1 11:27

The Railing System – Part 1 27:14

The Railing System – Part 2 13:46

The Railing System – Part 3 14:38

The Railing System – Part 4 08:21

Modelling – The Roof Prop System 53:32

The Roof Prop System – Part 1 13:27

The Roof Prop System – Part 2 17:00

The Roof Prop System – Part 3 17:53

The Roof Prop System – Part 4 05:12

Modelling – The Window System 01:23:05

The Window System – Part 1 09:54

The Window System – Part 2 06:55

The Window System – Part 3 10:12

The Window System – Part 4 10:31

The Window System – Part 5 08:50

The Window System – Part 6 20:27

The Window System – Part 7 16:16

Finalizing the Digital Asset 12:27 Finalizing the Digital Asset 12:27

Deploying the Asset using the Houdini Engine 29:16

Houdini and the Houdini Engine for Unity 08:57

Importing our Asset into Unity 13:21

Procedural Collision Meshes 06:58

Material Assignment using Houdini Engine 40:14

Materials – Part 1 10:11

Materials – Part 2 19:55

Materials – Part 3 10:08

Thank You! 01:48 Thank You! 01:48

01. Introduction 1. Introduction – Hello and welcome to Season 2! 2. Season 1 Recap 3. Project Goals and Learning Outcomes

02. Project Analysis 1. Modular Game Environments – Thinking Procedurally 2. Common Nodes – an Introduction 3. The Awesome Power of the Point 4. Digital Asset – SuperSweep

03. Modelling – The Building System 1. The Building System – Part 1 2. The Building System – Part 2 3. The Building System – Part 3

04. Modelling – The Railing System 1. The Roof System – Part 1 2. The Railing System – Part 1 3. The Railing System – Part 2 4. The Railing System – Part 3 5. The Railing System – Part 4

05. Modelling – The Roof Prop System 1. The Roof Prop System – Part 1 2. The Roof Prop System – Part 2 3. The Roof Prop System – Part 3 3.1 10_8_Assets.zip 4. The Roof Prop System – Part 4

06. Modelling – The Window System 1. The Window System – Part 1 2. The Window System – Part 2 3. The Window System – Part 3 3.1 11_3_Assets.zip 4. The Window System – Part 4 5. The Window System – Part 5 6. The Window System – Part 6 7. The Window System – Part 7

07. Finalizing the Digital Asset 1. Finalizing the Digital Asset

08. Deploying the Asset using the Houdini Engine 1. Houdini and the Houdini Engine for Unity 2. Importing our Asset into Unity 3. Procedural Collision Meshes

09. Material Assignment using Houdini Engine 1. Materials – Part 1 1.1 17_TextureMaps.7z 2. Materials – Part 2 3. Materials – Part 3

10. Thank You! 1. Thank You! 1.1 GameAssetCreationWithHoudini.zip

Description.zip

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