Release date:2021

Author:Nexttut Education

Skill level:Beginner

Language:English

Exercise files:Yes

Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?

Would you like to prepare your Zbrush characters and sculptures for a production?

If that is the case then I welcome you to “Substance Painter & Maya: Low Poly Character Making”.

Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.

In this class, you will be learning:

Retopology Tools

Retopology principles

UVs

Basic Texturing

Shading

Lights and Render settings

Post Production I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

01. Introduction 01. Introduction 02. Project Overview 03. Maya Setup

02. Retopology Basics 01. Retopology Basics 02. Retopology of the Eyes 03. Retopology of the Mouth 04. Retopology of the Ear 05. Retopology of the Head

03. Retopology of the Body 01. Retopology of the Neck Piece 02. Retopology of the Shoulders 03. Retopology of the Chest 04. Retopology of the Chest Details 05. Retopology of the Arms 06. Retopology of the Fingers 07. Retopology of the Hands 08. Retopology of the Feet 09. Retopology of the Legs 10. Retopology of the Upper Legs 11. Fixing the Pants 12. Retopology of the Knees 13. Retopology of the Elbow Armor 14. Retopology of the fur 15. Retopology of the shoulder Armor Part 01 16. Retopology of the shoulder Armor Part 02 17. Resculpting Props 18. Retopology of the sword Part 01 19. Retopology of the sword Part 02 20. Retopology of the sword Part 03 21. Retopology of the belt 22. Modelling the Hair part 01 23. Modelling the Hair part 02

04. Texturing in Substaince Painter 01. Organizing the Objects 02. UVs Part 01 03. UVs Part 02 04. UVs Part 03 05. UV Layout 06. Substance Painter Basics 07. Baking the Details 08. Basic Layers and Masks 09. Leather Texturing 10. Metals Texturing 11. Cloth Texturing 12. Fur and Hair Texturing 13. Skin Texture Part 01 14. Skin Texture Part 02 15. Modelling the Eyes 16. Texutring the Eyes

05. Rendering 01. Light Setup 02. Render Setup 03. MaterialSetup 04. Quick Rig Part 01 05. Quick Rig Part 02 06. Adding Missing Props 07. Creating the Rope 08. Camera Effects and Render 09. Final Renders 10. Post Production 11. Final Words

[Skillshare] Substance Painter & Maya Course – Low Poly Character Making_Subtitles.7z [Skillshare] Substance Painter & Maya Course – Low Poly Character Making.7z

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