Release date:2021, March 8

Author:Nabil Kechiche

Skill level:Intermediate

Language:English

Exercise files:Yes

INTRODUCTION:

Welcome to the Procedural game environment class with Unreal Engine 4 and Houdini! This course is packed with expert insight, technical skills, secret tips, and the black arts of procedural environment design that will help you level up your environment design and art skills to a whole new level! All Packed into a compact 14 hours of content that would be impossible to get anywhere else.

DESCRIPTION:

In this course, we will create a professional, procedural game environment using state of the art tools and resources

Here are few of the main points we’ll cover in this course:

-Generate procedural terrain and lakes

– Detail landscape and generate layers masks

-Utilize Houdini Digital Assets to empower your workflow

-Create terrain materials from scratch

-Generate flowfields and bake them into flowmaps for real-time usage

-Populate huge worlds using procedurally scattered assets

-Light your scene and present it in the best possible way

The best way to describe this course is: become a one-man army. It’s not for beginners as I won’t cover the basics but if you’ve got a handle on artist tools then get strapped-in for quite the ride! There are no time-lapse sequences and no pre-planned segments. Students will be able to follow me live digging my way to the end. I’ll be showing and explaining every little step along the way, allowing you to follow along in real-time or watch at your leisure.

WHO THIS COURSE IS FOR:

Intermediate game artists, level designers, game developers, or game designers

Unreal Engine users

Intermediate artists who want to learn game environment design

overview

01 Introduction 01 Required softwares & ressources

02 Terrain generation & layers setup (Houdini) 02 Creating Base Terrain 03 Creating the lake 04 Creating base mountains 05 Detailing Land Area 06 Extending The Lake 07 Adding Terrain Erosion 08 Exposing Parameters Part01 09 Exposing Parameters Part02 10 Tweaking Land Noise 11 Generating Lake Mesh 12 Improving and testing our HDA 13 Landscape Layer part01 14 Landscape Layer part02 15 Landscape Layer part03 16 Landscape Layer Export To Ue4

03 Terrain Shader & Layer (UE4) 17 UE4 Landscape Layer Base Setup 18 UE4 Landscape Layers Part01 19 UE4 Landscape Layers Part02 20 UE4 Landscape Layers Part03 21 UE4 Landscape Layers Part04 22 UE4 Landscape Layers Part05

04 Flowmap Generation 23 Houdini Flowmap Generation 24 Houdini Flowmap Detailing 25 Houdini FlowMap to UE4

05 Houdini procedural trees scattering 26 Houdini procedural scattering Part01 27 Houdini procedural scattering Part02 28 Houdini procedural scattering Part03

06 UE4 Lake Shader 29 UE4 Lake Shader part01 30 UE4 Lake Shader part02 31 Adjusting terrain shader 32 fix_UV_Distortion

07 Populating the world further 33 rocks scattering 34 assets scattering 35 tweaking HDA parameters 36 scattering plants 37 scattering mushrooms 38 replacing tweaking assets Part01 39 replacing tweaking assets Part02 40 Baking outputs and optimization 41 tweak mesh distance field 42 lightning & final touch

[Udemy] Procedural Game Environment – Unreal Engine and Houdini.7z

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