Release date:2019, November

Author:Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

Let’s have a blast with Blender weapon animations?

We’ve already modeled, textured, and rigged first-person weapons with Blender in previous CG Cookie courses. Now it’s time for animation!

This course will show you how to animate all the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin’ cool sniper.

Making your FPS Game Responsive We want to use as few frames as possible to keep things responsive for the player. And the whole process doesn’t take as long as you might think!

We just need to make sure the frames we do use are the right ones!

Along the way, you’ll become a pro at…

– working with actions in the NLA editor and action editor

– working with curves

– structuring your linked files

– exporting animations to Unity…and a whole lot more.

Get the Skills to Make any Type of First-Person Shooter Game The hands and arms are all that your players see of your character, so it’s important to make those few frames expressive and interesting.

At the same time, they shouldn’t be distracting from what your character is doing in the game.

I’ll be going over the do’s and don’ts of first-person animation as we go along so you’ll be prepared to take these skills and transfer them to any other type of FPS game, or any other 3D animation app for that matter.

Launching in 3…2…1… Whether you’ve been following along with the other FPS courses in the series or you just want to jump right into this one, you’ll learn a lot!

1.1 Introduction to the Rigs – 10 Tips for First-Person Game Animation in Blender 1.2 Introduction to the Rigs – Linking the Robot and the Rifle 2.1 Animating the Main Actions – Animating the Robots Idle Pose 2.2 Animating the Main Actions – Animating the Weapon Switch Transitions 2.3 Animating the Main Actions – Animating the Semi Auto Rifle Fire 2.4 Animating the Main Actions – Animating the Full Auto Rifle Fire 3.1 Animating the Rifle Reload – Blocking Out the Reload Animation pt. 1 3.2 Animating the Rifle Reload – Blocking Out the Reload Animation pt. 2 3.3 Animating the Rifle Reload – Refining the Reload Animation Pt. 1 3.4 Animating the Rifle Reload – Refining the Reload Animation Pt. 2 3.5 Animating the Rifle Reload – Refining the Reload Animation Pt. 3 4.1 Animating the Remaining Actions – Animating the Run Cycle 4.2 Animating the Remaining Actions – Animating a Jump 4.3 Animating the Remaining Actions – Animating the Iron Sights Transition 4.4 Animating the Remaining Actions – Animating the Rifle to Sniper Transformation 4.5 Animating the Remaining Actions – Animating the Sniper to Rifle Transformation 5.1 Exporting to Unity or Any Other Game Engine – Baking and Exporting the Rifle Animations to Unity 5.2 Exporting to Unity or Any Other Game Engine – Baking and Exporting the Robot Animations to Unity fps-animation_source-files.7z

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