Release date:2020, December 8

Author:Simon Van Den Hende

Skill level:Beginner

Language:English

Exercise files:Yes

In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.

You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow.

If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!

1. Introduction 01. Introduction

2. Modifiers 01. Introduction 02. Preparation 03. Creating a modifier 04. Creating more modifiers 05. The math function library 06. Collapsing modifiers 07. Cleaning up the code

3. Procedural Rocks 01. Introduction 02. Creating a rock manually 03. Project Setup 05. Generating complex textures part 1 06. Generating complex textures part 2 07. Reducing the polycount 08. Altering vertex positions 09. Collapsing the modifiers

4. Procedural books 01. Introduction 02. Generating the shape 03. Alignment 04. Manual modeling 05. Adding edges through code 06. Refactoring 07. Identifying a specific set of faces 08. Selecting and extruding specific faces 09. Abstracting the extrude code 10. Creating materials 11. Complex materials 12. Creating a shelf of books 13. Optimizing our code

[Udemy] Procedural modeling in Blender with Python_Subtitles.7z

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