Release date:2021

Author:Joe Garth

Skill level:Beginner

Language:English

Exercise files:Yes

Lesson 1

Planning In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.

Lesson 2

World Creation In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.

Lesson 3

City Design Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.

Lesson 4

Polishing Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.

LESSON 1 – Planning

1 – Introduction

1 Planning Learning Tips 2 Planning Breaking Into the Industry 3 Planning Course Overview 4 Planning Lesson Files Walkthrough

2 – Getting Inspired

1 Planning Brief Builder Tool 2 Planning Finding Reference 3 Planning Creating a Mood Board 4 Planning Moodboard Exercise

3 – Preparing Assets

1 Planning Planning an Asset Library 2 Planning Obtaining Assets 3 Planning Quality Assurance 4 Planning Setting up a New Project 5 Planning Unreal Engine Basics 6 Planning Controls Exercise

4 – Asset Zoo

1 Planning Loading Assets 2 Planning Asset Hunting Exercise 3 Planning Asset Zoo Uses 4 Planning Blueprints 5 Planning Asset Zoo Setup 6 Planning Building the Asset Zoo

Homework

Planning Homework

LESSON 2 – World Creation

1 – Introduction

World Creation Lesson Overview

2 – Creating a New Level

1 World Creation Level Setup 2 World Creation Establishing Level Lighting 3 World Creation Sun & Shadow Settings 4 World Creation Level Creation Exercise

3 – Sculpting Landscapes

1 World Creation Sculpt Tool 2 World Creation Landscaping 3 World Creation Alpha Brushes 4 World Creation Sculpting Exercise

4 – Texturing

1 World Creation Landscape Tiling 2 World Creation Road Splines 3 World Creation Early Lighting Effects 4 World Creation Using Material Layers 5 World Creation Advanced Texturing 6 World Creation Editing Textures 7 World Creation Adding Water 8 World Creation Consulting Reference 9 World Creation Texturing Exercise

5 – Landscape Material Features

1 World Creation Procedural Grass 2 World Creation Snow Cover 3 World Creation Slope 4 World Creation Advanced Tiling Parameters

6 – Set Dressing

01 World Creation Background Vistas 02 World Creation Composition 03 World Creation Adding Objects 04 World Creation Painting Foliage 05 World Creation Procedural Foliage 06 World Creation Set Dressing Overview 07 World Creation Adjusting Lighting 08 World Creation Polishing 09 World Creation Set Dressing Exercise 10 World Creation Advanced Shaders

7 – Conclusion

World Creation Homework

LESSON 3 – City Design

1 – Introduction

1 City Design Lesson Overview

2 – Blueprints

1 City Design Assembling Prefabs 2 City Design Kitbashing

3 – Manipulating Objects

1 City Design Placing Buildings 2 City Design Materials Overview 3 City Design Assigning Materials 4 City Design Blend Masks 5 City Design Damage Mask 6 City Design Parallax Occlusion Mapping 7 City Design Modeling Overview

4 – Building a City

1 City Design Creating a City Block 2 City Design Streets 3 City Design Modifying the Landscape 4 City Design City Building Landscape

5 – Creating a Shot

1 City Design Composition Theory 2 City Design Planning a Shot 3 City Design Modeling From Reference 4 City Design Variations 5 City Design Exporting to Unreal

6 – Play Your Artwork

1 City Design Creating Morea Assets 2 City Design Set Dressing 3 City Design Adding Interactivity

7 – Conclusion

City Design Homework

UNEDITED City Design Creating More Assets UNEDITED City Design Placing Buildings UNEDITED City Design Set Dressing

LESSON 4 – Polishing

1 – Intorduction

1 Polishing Lesson Overview

2 – Lighting

1 Polishing Lighting Tools 2 Polishing Distance Fields vs Ray Tracing 3 Polishing Hemisphere Skies 4 Polishing Lighting Theory 5 Polishing Natural Lighting

3 – Post-Production

1 Polishing Color Grading 2 Polishing Camera Effects 3 Polishing Further Post Processing 4 Polishing Post Production Exercise

4 – Optimization

1 Polishing Triangle Optimization 2 Polishing GPU Memory 3 Polishing Mesh LODs 4 Polishing Lighting Optimization 5 Polishing Shader Complexity

5 – Rendering

1 Polishing Rendering Skills 2 Polishing Sequencer 3 Polishing Outputting 4K Video 4 Polishing Batch Rendering 5 Polishing Aspect Ratio

6 – Compiling

1 Polishing Visual Studio 2 Polishing Compiling an EXE

7 – Conclusion

1 Polishing Homework 2 Polishing The Journey Continues

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