Release date:2019, January 29

Duration:03 h 09 m

Author: Brian Sinasac

Skill level:Beginner

Language:English

Exercise files:Yes

Feedback is extremely important in any game, to provide for the player, the information they need to be successful. Visual feedback through particle systems can provide that information. In this course, Unity 2D Fundamentals – Practical Particle Systems, you’ll learn to create interesting particle systems to provide that feedback as well as spice up the visuals of your game. First, you’ll discover the core concepts to make these advanced particle systems. Next, you’ll build the assets for the player death effects, obstacles, exploding fireworks, smoke trails, and fire! Finally, you’ll combine what you’ve learned to create a large scale explosion that effects nearby objects. When you’ve finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity. Required software: Unity 2019.

Table of Contents

Course Overview Course Overview 1m

Core Particle System Concepts

Intro to Particles 7m

Initial Particle System Settings 13m

Emission, Shape, and Renderer 10m

“over Lifetime” and “by Speed” Options 13m

Additional Options 10m

Creating Our Player Death Effects

Creating the Death Effects Material 7m

Creating the Death Effects Particle System 15m

Prefab Death Effects 7m

Creating Fireworks

Exploring Particle Trails 6m

Exploring Particle Sub-emitters 10m

Creating a Fire Obstacle

Creating Our Fire Materials 4m

Two Fire Particle Systems 12m

Lighting Effects 8m

Creating Our Smoke Particle System 12m

Creating a Fire Game Obstacle 4m

Creating an Explosion

Creating Our Explosion Materials 2m

Creating the Base Explosion 11m

Creating the Explosion Core 6m

Creating Flying Debris 9m

Creating Fire Trails 7m

Completing Our Explosion 5m

1_Course Overview 01_Course Overview

2_Core Particle System Concepts 02_Intro to Particles 03_Initial Particle System Settings 04_Emission, Shape, and Renderer 05_over Lifetime and by Speed Options 06_Additional Options

3_Creating Our Player Death Effects 07_Creating the Death Effects Material 08_Creating the Death Effects Particle System 09_Prefab Death Effects

4_Creating Fireworks 10_Exploring Particle Trails 11_Exploring Particle Sub-emitters

5_Creating a Fire Obstacle 12_Creating Our Fire Materials 13_Two Fire Particle Systems 14_Lighting Effects 15_Creating Our Smoke Particle System 16_Creating a Fire Game Obstacle

6_Creating an Explosion 17_Creating Our Explosion Materials 18_Creating the Base Explosion 19_Creating the Explosion Core 20_Creating Flying Debris 21_Creating Fire Trails 22_Completing Our Explosion

Project Files.zip

  Channel    and      Group

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