Release date:2021, December

Duration:01 h 30 m

Author:Arunoda Susiripala

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? Understand essential Maths need for game development Apply maths directly into use cases rather diving into theory (Practice with our example projects) Properly edited short videos which saves your time We cover Vector Math, Basic Trigonometry, Cross/Dot Product & Quaternion Rotation in this course

Requirements

You need to have basic Unreal Engine experience with Blueprints

Basic knowledge of Mathematic

Description

Learning Math can be challenging. But most of the time we just need to apply Math for games & 3D designs.

So, we don’t need to dive into theory in the traditional way. Instead, we can understand these Math concepts & simply apply them to do what we really need.

For example, if you need to find a speed for a given direction of a car, you can simply use the dot product. But you don’t need to know how to calculate dot product or try to learn the Math proof behind it.

In this course, we will learn about basic Math for games & 3D by doing real-world Unreal Engine projects.

Although we take an examples first approach, at the end of the course you will have a clear understanding of:

Basic Vector Mathematics

Basic Trignometry 3D Spaces 3D Rotation & Orientation Cross Product Dot Product Quaternion Rotation

Projects based Approach

When you signed up, you can download an Unreal Engine app with all the projects we are doing

It has a set of Completed projects which we build through the course

It also has a set of Practice projects in which you can work to understand the concepts in detail

Structure of a Typical Lesson

First, we will give you an introduction to what we are doing

That’s a walkthrough of an Unreal Engine project & some high-level overview of what kind of Math we are using

Then you can watch a tutorial on how to create the project from scratch

After that, you can try it out with the provided practice project

In the end, we will ask a couple of questions. (Here, our goal is to encourage you to work on practice projects)

Let’s Get Started!

Who is the target audience?

3D Artists who wants to improve their Math skills Game Developers who wants leverage Math for what they want to do

01 – Introduction 001 Introduction to Math for UnrealEngine

02 – Vector Direction 001 Introduction to Vector Direction 002 Getting the Direction from a Vector

03 – Vector Length 001 Introduction to Vector Length 002 How to Get the Vector Length

04 – Unit Vector 001 What is a Unit Vector_ 002 How to Calculate a Unit Vector_

05 – Vector Scaling 001 Introduction to Vector Scaling 002 How to Implement Vector Scaling

06 – Vector Addition 001 Meaning of Vector Addition 002 Trying out Vector Addition

07 – Vector Subtraction 001 Finding Displacement Vector with Vector Subtraction 002 Implementing Vector Subtraction

08 – Project ShootEm 001 Intro to the Project _ShootEm_ 002 Project _ShootEm_ Tutorial

09 – Sine Waves 001 Introduction to Sin Waves_Functions 002 Understanding the Sin Function 004 Controlling the Sin Function Output

10 – Unit Circle 001 Introduction to Unit Circle & 2D Rotation 002 Introduction to Unit Circle & 2D Rotation 003 Making Angle based 2D Rotation

11 – Vector Rotation 001 Introduction to Vector Rotation 002 How to Rotate a Vector Around a Given Axis 003 How to do Euler(3 Axis) Rotations

12 – Local vs Global 001 Introduction to Local vs Global Coordinate Systems 002 Rotate Vectors using the Local Coordinate System

13 – Object Placement

001 Introduction to Object Placement 002 How to Place Objects in Unreal Engine 3D Space

[Udemy] Math for Unreal Engine (Early Preview).7z [Udemy] Math for Unreal Engine (Early Preview)_Subtitles.7z

  Channel    and      Group

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