Release date:2019, December

Duration:02 h 22 m

Author:Serhii K

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn OpenGL and GLSL Explore the modern rendering pipeline and shaders Feed the vertex data – to buffers (VBO) and setup the buffer formats Play with Shaders and GLSL Make fun procedural computer graphics Learn 3D transformations: rotation, scale and perspective projection Load and draw textures (sprites) Render the 3D geometry

Requirements

Basic C++ knowledge (Visual studio, XCode)

No prior OpenGL or CG knowledge is required!

Description Welcome to the OpenGL, GLSL and computer graphics course!

It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++

It is raw concentrated squeeze of OpenGL and GLSL knowledge (no “water”! no long talks that make you fall asleep)

The course is designed to start from fundamentals – and move to advanced topics like shaders, matrices, transformations, GLSL language, raster effects, texturing and shading.

In fact, the course is very easy to master. Because it is practical, visually illustrated and has code samples and live coding sessions.

It’s created to help you develop the visual intuition about 3D programming models (so I developed some beautiful illustrations and visualizations – just to show you how things work “under the hood”)

It will help you to build the proper mental models, patterns, and coding skills – to grasp the underlying concepts and internal elegancy of OpenGL machinery, as well as 3D math (because they’re tricky)

There are live coding sessions and you get the full access to the source code

The course covers all important topics of modern OpenGL, such as:

– geometry, and buffers, VBOs and VAOs

– transformations and matrices, matrix hierarchy

– shaders and GLSL

– procedural art (and GLSL shaders-generated images)

texturing

So feel free to explore it and I hope you’ll enjoy it just as I did during its creation

Who is the target audience?

Computer Graphics students OpenGL game developers Computer graphics enthusiasts Game developers

1 – OpenGL basics 1.Computer graphics 101 and course introduction 2.Intro to the OpenGL API 3.MacOS setup of the GLFW helper library 4.Windows setup of the GLFW helper library 5.Basic GLFW & OpenGL app setup

2 – Rendering and geometry 6.Drawing a circle procedurally 7.2D point rotation 8.More on 2D transformations 9.Stack of matrices

3 – Shaders and GLSL 10.Intro to shaders 11.The rendering pipeline and shaders 12.GLSL, shaders attributes and geometry VBOs 13.Multiple VBOs and geometry, winding directions, etc 14.Vertex array objects (VAO) and RAM buffers 15.Procedural graphics inside the shaders 16.Bonus – homogenous coordinates

4 – Textures 17.Drawing a textured rectangle (sprite) 18.Loading a texture from the BPM file

5 – 3D rendering 19.Rotating the cube 20.Adding the GLM math library 21.Texturing the cube 22.Perspective projection [Udemy] OpenGL and GLSL fundamentals with C++ (practical course).7z [Udemy] OpenGL and GLSL fundamentals with C++ (practical course)_Subtitles.7z

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