Release date:2020, May

Author:Daniel Orchard

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? Learn to create material through practical demonstrations of all shader types and designs

Requirements

A Basic understanding of Unreal will be helpful

A Understanding of texturing in general (not specific to UE4) will also be useful

Description In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can.

Across the series we will look at:

Opaque Translucent Masked Light Functions Deferred Decals

We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category

Who is the target audience? Beginner to Intermediate developers looking to learn how to use the Unreal material system

01 – Introduction 001 Introduction

02 – Material UI and Theory 001 The Material Editor UI and the Options 002 Material PBR Pins Overview 003 Material Functions

03 – Opaque 001 The Basic Material 002 Substance Material 003 Flexible Wood 004 Flexible Metal 005 Lava 006 Vertex Paint Blending 007 Angle Based Blending 008 Floating Rocks (World Position Offset) 009 Scifi Panel 010 Triplanar _ World Aligned Textures

04 – Masked 001 Simple Hologram 002 Invisible (Hide Stuff) 003 Dithered Opacity

05 – Translucent 001 Simple Glass 002 Water (Opaque) 003 Water (Translucent) 004 Simple Particle for VFX

06 – Decals 001 Decals Overview

07 – Light Functions 001 Light Function Basics 002 Sunlight Cloud Shadows

08 – Human Shaders 001 Skin Talk (No Practical)

[Udemy] Unreal 4 Material Shaders – All You Need to Get Started_Subtitles.7z

  Channel    and      Group

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