Release date:2021, November

Duration:04 h 47 m

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn how to create real time effects Learn Niagara by creating effects Understand how Niagara works Creating variety of effects for games Creating stylized fire Creating stylized explosion Creating Energy Ball

Requirements knowing the fundamentals of Unreal Engine like User Interface and navigating in the viewport

Description Note: In the first hour I am using UE4,after that I am using UE5, but don’t worry everything you see in UE4 is applicable in UE5

This course is a projects based course i.e., you will learn Niagara by creating variety of effects.

No presentations, Straight to the point, no time wasting, it’s all about creating effects.

Niagara is the most powerful and flexible particle system in the game engines,

With Niagara, the technical artist has the ability to create additional functionality on their own, without the assistance of a programmer, You can create very complicated effects without using a single line of code. It’s flexible and easy to understand.

I’ll teach you the powerful particle system in unreal engine by creating a wide variety of real time effects.

We are going to start supper simple then gradually we’re gonna move to create more attractive and professional effects.

This course is for beginners who don’t know anything about Niagara or for those who want to dive into real time FX.

After you finish watching this course, you will have solid knowledge in Niagara and you’ll be able to create your own real time FX confidently.

This is what we’re gonna do:

Fast introduction to Niagara emitters and System. Creating Missile effect. Stylized fire. Smoke. Stylized Explosion. Creating Energy Ball. Creating materials for your game VFX Nuke Explosion And more VFX

Before you enroll in this course you should have basic knowledge of Unreal engine like understanding the user interface and basic knowledge about materials.

The first hour of the course is using Unreal engine 4, after that I am using Unreal Engine 5, you can apply anything you see in UE4 lectures to UE5.

Who is the target audience?

Unreal Engine users who want to learn Niagara Unreal Engine users who want to learn how to create visual effects inside Unreal Engine. Unreal engine programmers. Any game developer who wants to learn real time FX in Unreal Engine.

01 – Introduction 001 Introduction 003 Creating your first niagara system 004 Initialize Particles 005 Dynamic input curve 006 Burst particles 007 Start creating the Missile effect 008 Creating the Trail 009 Add the glow efffect at the start and end 010 Adding capsule explosion

02 – Stylized fire 002 Creating the emitter for fire 003 Creating the material

03 – Creating smoke effects 002 Creating simple smoke 003 Creating smoke from a sequence

04 – Creating Stylized Explosion 002 Creating the fire burst 003 Creating the Fire material 004 Creating the smoke burst 005 Adding the trails

05 – Energy Ball 001 Adjust the exposure of the scene 002 Creating fresnel effect for the sphere 003 Creating the sphere emitter and assign material 004 Creating the projected lightning on the sphere 005 Creating Emitter for projected lightning 006 Creating the inside lightning 007 Creating the outside lightning 008 Creating the outside lightning Large 009 Adding particles

06 – Dynamic Parameter and particle nodes 001 Understanding the dynamic parameter 002 Creating the material 003 Adding variation using dynamic parameter 004 Particle position 005 Particle direction and radius

07 – Shield Effect 002 Creating the first layer 003 Creating the second layer 004 Creating the ground smoke material 005 Creating the particle smoke

08 – Atom 001 Creating the electrons and ribbons 002 Creating the Nucleus

09 – Creating Materials and shapes for FX 001 Ring effect 002 Polar coordinate and two side texture 003 Lerp

10 – Stylized Nuke Explosion 002 Creating the meshes 003 Creating the fire material 004 Creating the ground smoke material 005 05_animating the head of the explosion 006 06_Adding Glow on the head of the explosion 007 07_Animating the Body 008 08_Animating the smoke 009 09_Creating the shockwave material 010 10_Creating the shockwave effect

[Udemy] VFX in Unreal Engine 5.7z [Udemy] VFX in Unreal Engine 5_Subtitles.7z

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