Release date:2021

Duration:02 h 10 m

Author:Jack Wakem

Skill level:Beginner

Language:English

Exercise files:Yes

About This Class Learn how to develop successful game mechanics and take your video game to the next level!

Why should I take this course? The video game industry is massive, worth an estimated $155 billion in 2020. And this industry is rapidly growing posing opportunity for anyone who dares to get involved. This course will provide you with a deep understanding of the mechanics within games, perhaps, the start you need to begin your career within the game industry?

For existing game developers, this course will take your abilities as a game developer to the next level, enabling you to design game mechanics that truly resonate with audiences.

Who is this course for? Anyone and everyone with an interest in game design and development. Whether you are a programmer, artist or game hobbyist, this course is for you. Anyone who wants to develop their understanding of what truly makes a video game work.

Any requirements for this course? Nope! Although some sort of familiarity with video games would help immensely.

What will I learn in this course? In this course, you will learn;

How to classify game mechanics and how we can distinguish between the different types How to implement game mechanics while maintaining balance with other game elements Several best practices for when designing game mechanics Evaluating game mechanics and player enjoyment

So join this class today and learn how you can design game mechanics that get players hooked!

01 – 1-0-class-introduction 02 – 1-1-class-tips 03 – 2-0-the-defining-mechanics 04 – 2-1-the-mechanic-of-space 05 – 2-2-the-application-of-space 06 – 2-3-the-mechanic-of-time 07 – 2-4-the-application-of-time 08 – 2-5-the-mechanics-of-objects-attributes-and-states 09 – 2-6-the-application-of-objects-attributes-and-states 10 – 2-7-the-mechanic-of-player-action 11 – 2-8-the-application-of-player-action 12 – 2-9-the-mechanic-of-rules 13 – 2-10-the-application-of-rules 14 – 2-11-the-mechanic-of-skill 15 – 2-12-the-application-of-skill 16 – 2-13-the-mechanic-of-chance 17 – 2-14-the-application-of-chance 18 – 3-0-class-project 19 – 3-1-class-conclusion

[Skillshare] Designing Successful Game Mechanics – Game Design Fundamentals_Subtitles.7z

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