在这场由资深3D艺术家和概念设计师Chris Beatty主办的未来赛车机器概念设计教程中,参与者经过8小时的指导,学习了Chris多年在赛车设计领域的专业知识和技巧,包括如何在功能和艺术之间找到平衡。课程以Blender为主要工具,Chris展示了模型制作技巧,同时结合使用Adobe Creative Cloud的Photoshop、Illustrator和After Effects。通过此课程,参与者将掌握如何设计具有实用性和艺术风格的车辆概念,适用于各种车辆类型,从真实赛车到科幻飞船。此外,课程还提供了一些学习资源,如场景资产和模型。
课程时长:8小时20分钟 学习方式:优酷客户端在线观看(1920X1080)语言:英语+中文字幕 含课程文件
Design a near-future racing machine in this conceptual vehicle design workshop by veteran 3D artist and concept designer, Chris Beatty. Over the course of 8 hours, Chris guides artists through his entire design process, which he has honed over two decades of experience working in the industry designing high-profile concepts for motorsports such as for the world-famous Indy 500.
Chris shares his extensive knowledge, skills, and techniques with artists of all levels who are looking to master a practical “form follows function” creative process. Grounded in real-world engineering considerations, you’ll learn how to style a race vehicle with a touch of science-fiction for added artistic license.
This workshop uses Blender as the primary production tool. Chris demonstrates his Blender modeling techniques to sculpt the vehicle’s form, showing how to maintain maximum creative freedom throughout the process. He also details how to extend the commitment point as far as possible before reaching the final modeling and rendering stage. The creative process is also complemented by Adobe Creative Cloud’s Photoshop, Illustrator, and After Effects.
By completing this workshop, you will develop a comprehensive understanding of how to create vehicle concepts that balance function and artistic flair, leading to greater believability in the final results. These principles can be applied to any vehicle genre, whether a real-world race car or your next spaceship project. You should emerge from this workshop feeling accomplished and knowledgeable in the art of vehicle design.
The Scene Asset Animated Environment, Bike In Studio, and Bike Studio Turntable are provided as learning resources with this workshop. All HDR images are sourced from HDRI Haven; the rigged body model was sourced from CGTrader, and the motorcycle shock absorber model also came from CGTrader.
Software Used
After Effects Blender Photoshop
课程目录:
00-预览
01-介绍、文件和研究
02-2D构思
03-在3D中屏蔽初始概念-第1部分
04-屏蔽3D中的初始概念-第2部分
05-屏蔽框架-第1部分
06-屏蔽框架-第2部分
07-外观概念和造型-第1部分
08-外观概念和造型-第2部分
09-进入细节
10-顶棚和上部通风口
11-表面法线和螺母“N”型螺栓
12-纹理和渲染
13-总结
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