大小解压后:4.81G 时长6h 包含项目文件 1920X1080 M4V 语言:英语+中英文字幕(机译)

标题:经验值——雕刻奇美拉头骨刘
信息:
雕刻是每个艺术家都应该拥有的极其强大的工具。在本教程中,Phil Liu将指导您完成他使用ZBrush雕刻资产的过程,展示他在有机资产方面的各种技术,结合各种工作流,并为您的雕塑建立一个令人愉快的演示场景,因为演示是关键。

无论你是经验丰富的艺术家、学生、业余爱好者还是刚刚起步的人,抓住这个教程,学习一个基本的工作流程,让你更快更有效地工作。今天就激发你的创造性思维。

艺术家
刘飞儿目前是瓦尔基里娱乐公司的3D艺术家。菲尔曾为《战争阴影》、《光晕5》、《激战2》以及最近的《战神》等多部电影撰稿。凭借在美国汽车协会工作的经验和对细节关注的敏锐眼光,菲尔有技巧和知识来教你在ZBrush雕刻时的一些核心方面。他对超现实主义的关注和对资产如何构建的理解使他擅长用ZBrush创建视觉基准。

内容
6小时

1080p分辨率

参考

阿尔法画笔

自定义用户界面

软件
ZBrush

水平
中间的

这不是ZBrush的入门。用户应该熟悉该软件。








Duration 6h Project Files Included MP4

Title: Exp-points – Sculpting a Chimera Skull Phil Liu
Info:
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using ZBrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

THE ARTIST
Phil Liu is currently a 3D artist working at Valkyrie Entertainment. Phil has contributed to a variety of titles such as Shadow of War, Halo 5, Guild Wars 2 and most recently God of War. With experience working in AAA and a keen eye for attention to detail, Phil has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in ZBrush. His focus on hyper realism and understanding of how assets are build makes him adept at creating visual benchmarks with ZBrush.

CONTENTS
6 Hours

1080p Resolution

References

Alpha Brushes

Custom UI

SOFTWARE
ZBrush

LEVEL
Intermediate

This is not an introduction to ZBrush. Users are expected to be familiar with the software.

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