Unreal Engine Marketplace – Realistic Atmosphere真实太空
注:虚幻引擎4.24发布了新的天空大气组件。如果您正在使用Unreal Engine 4.24或更高版本并考虑使用此资源,您可能需要考虑使用新的引擎功能!
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物理上精确的行星大气材料,供游戏开发者、电影制作人和其他艺术家使用。它功能强大、灵活、高效、易用。主要功能包括:
现实主义
该材质模拟阳光在大气中的行为。它准确地再现了现实世界中的现象,如散射和吸收,这些现象是天空的蓝色和日落和日出的红色。
实时编辑
不需要创建任何特殊资产。当您更改大气蓝图上的参数时,您会立即看到结果。
灵活性
您不受约束只能创建类似地球的大气。你可以完全控制散射和吸收参数。通过定制它们,你可以获得更异域或风格化的外观。
表面和空间视图
该材质支持空间和曲面视图之间的无缝过渡。
动态照明支持
照明参数可以实时控制使用蓝图属性,这允许创建动态太阳系。
质量设置
以准确性换取性能,反之亦然。有三种质量选项:高、中、低。
技术细节
材料数量:2
材质实例数:36
材料功能数:28
演示地图数量:4
蓝图数量:1
公用工程蓝图数量:4
静态网格数:2
局限性
目前存在某些限制:
没有文档
不幸的是,由于时间不够,我无法编写适当的文档。不过,如果你可以随时给我发邮件。
无定制材料支持
目前无法将此效果用于自定义行星表面材质。
不与对象交互
大气效果不能应用于其他对象(除非创建并应用具有大气支持的自定义材质)
不与虚幻照明系统交互
所有的材料都是不发光的,所以虚幻的引擎灯不会以任何方式影响它们。
重要信息,请阅读
屏幕截图上的行星纹理是由罗伯特·斯坦三世创建的,在CC-by-3.0许可下发布。由于法律原因,我无法通过市场分发这些文件,因此它们不包含在这个包中。如果你想在你的项目中使用这些纹理,你可以直接从作者的网站下载。


NOTE: Unreal Engine 4.24 was released with the new Sky Atmosphere component. If you are using Unreal Engine 4.24 or later and considering using this asset you may want to consider using the new engine feature instead!

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Physically-accurate planetary atmosphere material intended for use by game developers, filmmakers and other artists. It is powerful, flexible, efficient and easy to use. Key features are:

Realism
The material simulates the behavior of sunlight in the atmosphere. It accurately reproduces real-world phenomena such as scattering and absorption which are responsible for the blue color of the sky and the red color of sunset and sunrise.

Real-time editing
No need to create any special assets. When you change parameters on the atmosphere blueprint you immediately see the result.

Flexibility
You are not constrained to only create Earth-like atmospheres. You have full control over scattering and absorption parameters. By customizing them you can achieve more alien or stylized look.

Surface and space view
The material supports both space and surface views with seamless transition between them.

Dynamic lighting support
Lighting parameters can be controlled in real-time using Blueprint Properties which allows creating dynamic solar systems.

Quality settings
Trade accuracy for performance or vice versa. Three quality options are available: High, Medium and Low.
技术细节
Number of materials: 2
Number of material instances: 36
Number of material functions: 28
Number of demo maps: 4
Number of blueprints: 1
Number of utility blueprints: 4
Number of static meshes: 2

Limitations

Certain limitations currently exist:

No documentation
Unfortunately due to lack of time I am unable to write proper documentation. You can always email me if you have questions though.

No custom material support
It is currently impossible to use this effect with custom planet surface materials.

No interaction with objects
Atmosphere effect cannot be applied to other objects (unless you create and apply a custom material with atmosphere support to them)

No interaction with Unreal lighting system
All materials are Unlit so Unreal Engine lights do not affect them in any way.

Important information, please read

Planet textures featured on the screenshots are created by Robert Stein III and are distributed under CC-BY-3.0 license. For legal reasons I am NOT able to distribute these files through the Marketplace, so they are NOT included in this package. If you want to use these textures in your project you can download them directly from the author’s website.

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