MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch

语言:英语+中英文字幕(根据原英文字幕机译更准确) |时长:13节课(1小时34分钟)|大小:1.14 GB 含项目素材

学会装备你的3D角色!

你会学到什么

操纵字符
混合形状
骨骼(人体IK)
控制装备(人体IK)
面关节/约束
自定义图形用户界面
设置驱动键
自定义属性

要求

建议使用基本的Maya导航

描述

初学者用玛雅索具
[1小时30分钟]包含项目文件

这是一个循序渐进的教程,展示了如何在玛雅装配一个角色!您将学习如何为您的角色创建控件,以便它可以被动画化。学习创建骨骼和设置控制装备。释放玛雅的人类IK解算器的力量,以节省时间并提供对角色的复杂控制。混合形状,绘制皮肤权重,创建自定义图形用户界面,设置驱动键和创建自定义属性都将被涵盖。

文件:
所有文件都需要Maya 2020或更高版本才能打开

这是玛雅系列介绍的一部分:
Autodesk Maya初学者完整课程”旨在引导您了解Maya的各个方面。这是该课程的装配部分。完整系列包括:快速入门概述/建模/纹理/紫外线/材料/渲染/照明/装配/动画/动力学。

本课程面向谁:

初级玛雅学生

1.介绍
2.下载课程文件
3.混合形状
4.骨骼(人体IK)
5.骨骼(面关节)
6.控制装备(人体IK)
7.约束(眼睛瞄准)
8.绘制蒙皮权重
9.绘制蒙皮重量(下颚)
10.创建人脸图形用户界面
11.设置限制
12.设置驱动键
13.添加自定义属性

MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 13 lectures (1 hour, 34 mins) | Size: 1.14 GB
Learn to rig your 3D characters!

What you’ll learn

Rigging Characters
Blendshapes
Skeleton (Human IK)
Control Rig (Human IK)
Face Joints / Contraints
Custom GUI
Set Driven Keys
Custom Attributes
Maya Rigging for Beginners
Requirements

Basic Maya navigation is recommended

Description

Maya Rigging for Beginners
[ 1hr 30min] Project Files Included

This is a step-by-step tutorial showing how to rig a character in Maya! You will learn how to create controls for your character so it can be animated. Learn to create a Skeleton and set up a Control Rig. Unlock the power of Maya’s Human IK solver to save time and offer complex control over your character. Blendshapes, Painting Skin Weights, Creating Custom GUIs, Set Driven Keys and Creating Custom Attributes will all be covered.

Files:
All files need Maya 2020 or newer to open

This is part of the Intro to Maya Series:
Autodesk Maya for Beginners Complete Course” is designed to walk you through every aspect of Maya. This is the Rigging portion of that course. The full series includes: Quick Start Overview / Modeling / Texturing / UV / Materials / Rendering / Lighting / Rigging / Animation / Dynamics.

Who this course is for:

Beginner Maya Students

1. Introduction
2. DOWNLOAD FILES FOR LESSON
3. Blendshapes
4. Skeleton (Human IK)
5. Skeleton (Face Joints)
6. Control Rig (Human IK)
7. Constraints (Eye Aim)
8. Painting Skin Weights
9. Painting Skin Weights (Jaw)
10. Creating Face GUI
11. Setting Limits
12. Set Driven Keys
13. Adding Custom Attributes

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