为视频游戏制作九头蛇系列讲座

你会学到:
了解为游戏引擎创建九头蛇的整个过程。
学习如何利用像zs earles这样的工具。
洞察一个为游戏制造资产的3D艺术家的思维过程。
理解当你陷入困境时如何应对。

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥网络 机译) |时长:6节课(59分)|大小:1.46 GB 含课程文件


要求
Zbrush的基础知识。
对3D管道有基本了解。
Zbrush,Cinema 4d,推荐实体画家

描述
这是一个关于制作九头蛇的系列讲座,九头蛇可以进入视频游戏。我回顾了我对从球体到制造材料的每一步的想法。您还将进入一个社区,允许您提问、分享您的工作并最终变得更好。每节课都将是我在九头蛇上工作的加速镜头,同时给出我对这个过程的想法和一些建议。之所以用这种格式做系列vs按部就班,是很多整体的思维过程在按部就班做的时候会丢失,这个系列会更侧重于思维过程和整体概念。

这个系列可能对任何人都有好处,从已经完成了基本教程但需要帮助弄清楚如何完成某件事的初学者,到可能在某些方面有困难的中级用户。如果你已经完成了一步一步的教程,并想扩展到制作自己的东西,我相信这个视频会帮助你达到目的。3D Character Creature Model creation for a Game

在本系列讲座结束时,您应该有信心实现您的3D生物或角色目标,因为您知道如果遇到任何问题,您可以随时询问社区,或者有信心自己查找并解决它。

这门课是给谁的
这个系列可能对任何人都有好处,从已经完成了基本教程但需要帮助弄清楚如何完成某件事的初学者,到可能在某些方面有困难的中级用户。


MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 6 lectures (59m) | Size: 1.36 GB

Lecture series on making a Hydra for a video game

What you’ll learn:
Understand the overall process of creating a Hydra for a Game Engine.
Learn how to take advantage of tools like Zspheres.
Gain insight into the thought process of a 3D artist who has made assets for games.
Understanding how to approach situations when you get stuck.

Requirements
Basic knowledge of Zbrush.
Basic understanding of 3D pipeline.
Zbrush, Cinema 4d, Substance Painter recommended

Description
This is a lecture series on making a Hydra that can go into a video game. I go over my thoughts on every step of the process from zspheres to making materials. You’ll also gain access to a community that will allow you to ask questions, share your work and ultimately become better. Each lesson will be sped up footage of me working on the hydra while giving my thoughts on the process and some tips. The reason for doing the series in this format vs step by step, is a lot overall thought process can be lost when doing step by step, this series will focus more on thought process and overall concepts. This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points. If you have done step by step tutorials and want to branch out into making your own stuff, I believe this video will help get you there. By the end of this lecture series you should have the confidence that you can accomplish your 3D creature or character goals knowing that if you run into any issues you can always ask the community or have the confidence to look it up and figure it out yourself.

Who this course is for
This series could be beneficial to anyone from beginners who have done the basic tutorials but need help figuring out how to get something done, to intermediate users who might struggle at some points.
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