时长3h 45m 包含项目文件 1920X1080 MP4 语言:英语+中文字幕(机译) 教程大小:7.65G 共21小节课程

标题:The Gnomon Workshop——Substance Painter2020简介

信息:
Substance Painter 2020是一个行业标准的纹理工具,在全球顶级工作室使用,尤其是在纹理游戏资产时。在这个研讨会上,顽皮狗的首席技术艺术家克利斯朵夫·德斯通过分享他经过生产验证的技术和工作流程,带您了解学习Substance Painter的步骤,并帮助您充分理解界面和术语,以便您可以处理自己的3D场景和项目。

克里斯的直接方法是从工具和特性的详细介绍开始的;他为你提供了一个机器人模型(Tike)来开始你的Substance Painter冒险——这样比在球体上工作更令人兴奋。一旦基础建立起来,克里斯就更深入地研究了实体画家的工作流程,在那里他展示了他在一个完整项目中的纹理化过程:一个小场景,包括一辆有司机的赛车和一个机械团队。您将跟随他纹理化3D角色和硬表面模型,并发现可用于纹理化3D场景不同组件的各种技术。提供模型(卡车和角色),以便您可以在整个过程中与克里斯一起工作。在此过程中,您还将听到克里斯在“实体画家”中处理不同材质设置和贴图的技巧。

这个3.75小时的综合研讨会详细介绍了许多不同类型的材料,并对克里斯久经考验的方法提供了全面的见解。涵盖的主题包括实体绘制器界面、显示和视口特征、材料分层、纹理集和材料、智能材料、投影、模板、烘焙、锚点,以及如何使用实体绘制器处理硬表面风化和细节。

教程目录:
01简介
02.视口导航
03.烘焙纹理
04.PBR材料-渠道
05.实体画家的非破坏性
06.锚点
07.智能材料-第1部分
08.智能材料-第2部分
09.绘制层与填充层&何时使用它们
10.跨多个纹理集的材质实例
11.UDIM纹理
12.画司机-第一部分
13.画司机-第2部分
14.画司机-第3部分
15.卡车车身-纹理
16.卡车轮胎-纹理
17.卡车车身喷漆
18.卡车尾气-纹理
19.卡车纹理-出口
20.制作封面图片
21.结尾

Duration 3h 45m Project Files Included MP4

Title: The Gnomon Workshop – Introduction to Substance Painter 2020

Info:
Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty Dog, Christophe Desse, takes you through the paces of learning Substance Painter by sharing his production-proven techniques and workflow and helps you fully understand the interface and terminology so that you can tackle your own 3D scenes and projects.

Chris’s direct approach begins with a detailed introduction to the tools and features; he provides a robot model (Tike) for you to start your Substance adventure — so that it’s more exciting than working on a sphere. Once the basics have been established, Chris digs deeper into the workflow of Substance Painter, where he reveals his texturing process on a complete project: a small scene including a racing truck with drivers and a team of mechanics. You’ll follow along as he textures both 3D characters and hard-surface models, and discover the various techniques that can be used to texture the different components of a 3D scene. The models (truck and characters) are provided so that you can work alongside Chris throughout the process. You’ll also hear Chris’s tips for handling different material settings and maps in Substance Painter along the way.

This comprehensive 3.75-hour workshop details many different types of materials and provides a thorough insight into Chris’s tried-and-tested methodology. Topics covered include the Substance Painter interface, display and viewport features, material layering, Texture Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard surface weathering and detailing using Substance Painter.

01 Introduction
02. Viewport Navigation
03. Baking Textures
04. PBR Materials – Channels
05. Non-Destruction Aspects of Substance Painter
06. Anchorpoint
07. Smart Materials – Part 1
08. Smart Materials – Part 2
09. Paint Vs. Fill Layers & When To Use Them
10. Materials Instances Across Multiple Texture Sets
11. Texturing With UDIM
12. Painting the Drivers – Part 1
13. Painting the Drivers – Part 2
14. Painting the Drivers – Part 3
15. Truck Body – Texturing
16. Truck Tires – Texturing
17. Truck Body – Painting
18. Truck Exhausts – Texturing
19. Truck Texturing – Export
20. Making The Cover Image
21. Outro

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