学习用Blender塑造一个三维角色

有视频游戏讲述好莱坞电影的故事。人物的细节层次,不仅仅是身体上的,还有叙事上的,让我们可以通过他们讲述有趣的故事。丹尼尔·古铁雷斯(Daniel Gutierrez)——艺术总监和3D建模专家——热衷于极简风格的视频游戏和角色,在这门课中,他将教你如何将它们变成现实。Domestika – Low Poly Character Modeling for Video Games

学习设计,三维建模和纹理与风格低聚的视频游戏角色。

视频:MPEG4视频(H264) 1920×1080 25fps 3051kbps |音频:AAC 48000Hz立体声128kbps
类型:电子教学|时长:1小时49分钟|语言:西班牙语|字幕:机译中文字幕 |文件大小:2.6 GB 含课程文件


关于本课程
你将开始更好地了解丹尼尔的工作,他在视频游戏行业的角色以及他创造角色的灵感。此外,他会告诉你他的参考和影响。

你会学到什么是低聚和这种技术的主要特点。接下来大牛会帮你下载安装Blender将向您展示在该软件中开始浏览和建模的基本工具,将向您解释如何使用它们以及在此过程中您需要知道的快捷方式。

您将看到创建角色低多边形的第一步,从其设计和概念化开始。在继续建模之前,你将知道理想的工作过程和一些给你的角色添加独特的特征和特性的技巧。

一旦你熟悉了这个软件,并且已经定义了你的角色,你将开始你的角色的建模阶段,使用基本的几何图形和实用的技术来获得一个风格独特的多边形。

稍后,您将为角色着色,并学习创建UV贴图以进行纹理处理的过程。此外,您将插入一个相机并准备照明,最终渲染图像并以特殊格式导出文件,这将使您成为视频游戏的一部分。


这门课的专题是什么?
您将学习使用样式低多边形对3D角色进行建模和纹理化

是给谁的?
给设计师、艺术家、程序员或任何对3D建模感兴趣的人。

你需要什么
没有必要事先了解3D建模或搅拌机的操作,因为丹尼尔将负责一步一步地解释所有的工具。

关于材料,你需要一台装有Blender 2.8或更高版本的电脑。该软件的免费版本不断更新,当引入的变化是结构性的,丹尼尔将在论坛中为您提供帮助。

Learn to shape a 3D character with Blender

There are video games that tell stories of a Hollywood movie. The level of detail that can be given to the characters, not only physical but also narrative, allows us to tell interesting stories through them. Daniel Gutierrez – art director and 3D modeling specialist – is passionate about video games and characters with minimalist style, and in this course he will teach you his process to make them a reality.

Learn to design, model in 3D and texturize a videogame character with style low poly .

About this course
You will start by getting to know Daniel’s work better, his role in the video game industry and his inspiration to create characters low poly . In addition, he will tell you about his references and influences.

You will learn what is low poly and the main peculiarities of this technique. Next, Daniel will help you download and install Blender; will show you the essential tools to start browsing and modeling in this software , will explain to you how to use them and the shortcuts that you will need to know for this process.

You will see the first steps to create a character low poly , starting with its design and conceptualization. You will know the ideal work process and some tips to add unique features and characteristics to your characters, before moving on to modeling.

Once you have become familiar with the software and already having your character defined, you will begin the modeling phase of your character with accessories and accessories, using basic geometric figures and practical techniques to achieve a style low poly unique.

Later, you will color your character and learn the process of creating UV maps for texturing. Also, you will insert a camera and prepare the lighting, to finally render the image and export the file in a special format that will allow you to be part of a video game.

What is this course’s project?
You will learn to model and texturize a 3D character with style low poly

Who is it for?
To designers, artists, programmers or anyone who is interested in getting started in 3D modeling.

What you need
It is not essential to have previous knowledge of 3D modeling or handling of Blender, since Daniel will be responsible for explaining, step by step, all the tools.

Regarding materials, you’ll need a computer with Blender 2.8 or later. This software’s free version is constantly being updated and, when the changes introduced are structural, Daniel will be available in the forum to help you.

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