Release date:2022, July 14

Author:Art Studio

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

The most fundamental concepts of 3D art and Blender. Modeling UV Unwrapping & Texturing How to create HDRI for lighting our scene PBR Texture painting How to use particle system Create procedural textures for water, wood, concrete, sky and more using blender nodes Create a Real time Camera Movement

Requirements:

All Blender 3.0x versions are fully compatible with this course.

Absolutely no experience with 3D or Blender is necessary.

Description: Hey this is Morteza from art studio. You might be one of those who are searching for a course that includes most of the blender important topics. That is why we have created complete beginners to advanced guide to blender 3.2.

We will take you through the Modeling. UV unwrapping, texturing, PBR texture painting, lighting, real smooth camera movement and much more.

This course is divided to 15 chapters. And in each chapter, you will learn blender step by step.

in the first, we start very basic, taking you through the fundamentals of blender and we prepare you for the next chapter which is Modeling. At the end of this part, you learn how to model an interesting 3d stylized hobbit cog and trees. during this section you will learn all the tools and techniques that is necessary for creating easy and complex models.

After that we jump into the UV Unwrapping. Here we talk about different way of UV Unwrapping & we try solve the problems and difficulties that happens during this process.

After that We create HDRI. Later we use free easy-HDRI add-on and we use blender lights for adding more interest at the end. special when we create sky texture.

Next section is the Texturing. here we texture the entire scene by using some free textures that is included in project file.

After that we jump to the texture painting. In this section you learn how to mix 2 or more texture or PBR texture and paint them on a surface. Later you will learn more about that when we paint on the water surface and we erase some of its parts.

, we will use particle system for spreading the plants on surfaces and for creating smoke or dust particles.

Not only these

You will learn:

How to create Rocks & add logo on them

How to Create procedural textures

for water, wood, concrete, sky and more using blender nodes.

Finally, we Create a Real smooth Camera Movement and we walk through our scene in real time using Evee.

As a part of this course, you get access to all of these amazing resources.

Who this course is for:

Anyone who wants to learn computer graphics and 3D artwork – no experience needed!

Artists and game developers who want to learn Blender

Anyone who has started working with Blender, but want to advance their character creation and 3d environments modeling skills
01. Getting started with new released Blender 3.2

01 – The Blender 3.2 interface & Pie Menus 02 – How to create Collections 03 – Viewport overlays 04 – The 3D Cursor

02. Modeling the hobbit cog or house

05 – How to use Edit Mode 06 – How to create Landscape & use proportional editing 07 – Modeling the Ground & the simple shape of House 08 – Modeling the staires & different ways of Dublication 09 – How to use Knife tool & create simple wood planks 10 – Creating a Rounded Door using Boolean Modifire 11 – Transformation Orientation, Oring Point & Normals 12 – Creating the ceiling using edge slide p 1 13 – Creating the ceiling p 2 14 – Modeling The window of the Hobbit house 15 – Modeling the cheminy

03. Modeling Trees

16 – Creating the trunk of the trees 17 – How to create leaves for the trees

04. UV Unwrapping

18 – UV Unwrapping p 1 19 – UV Unwrapping p 2

05. How to create HDRI for lighting our scene

20 – How to create HDRI for lighting our scene

06. Texturing

21 – Texturing the woods 22 – Texturing the walls 23 – Texturing the rest fo the cog 24 – Texturing the trees trunk

07. PBR Texture painting

25 – PBR Texture painting the Ground

08. Particle System

26 – Creating plants using png texture 27 – Particle System for adding plants 28 – Create random color using Object Info, Map Range & Hue nodes

09. Append a premade Blender project

29 – How to Append a premade Blender project and import it objects in to your sc

10. Create dust particle

30 – How to create smoke or dust particle using particle system

11. Create Rocks & project Logo on them

31 – How to create Rocks & add logo on them

12. Create stylized procedural water

32 – Create stylized water by nodes 33 – Paint on the water surface like a transparent faded

13. Create a concrete texture using nodes

34 – Create a concrete texture using nodes

14. Lighting & HDRI & Create a Procedural sky Texture

35 – Talking about Lighting & HDRI 36 – Creating a Procedural sky Texture

15. Real time Camera Movement

37 – Create a Real time Camera Movement-

[Udemy] Complete beginners guide for Blender 3.2 – Creating a Cog.7z [Udemy] Complete beginners guide for Blender 3.2 – Creating a Cog_Subtitles.7z

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